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加群说138wow.com看到的
- local Tbl = BeeUnitBuffList("target")
- local buff = BeeUnitBuffList("player")
- --准备
- if not UnitIsDeadOrGhost("player") and not BeeStringFind("鲜血灵气",buff) then
- BeeRun("鲜血灵气")
- end
- if BeePlayerBuffTime("寒冬号角")<0 then
- BeeRun("寒冬号角")
- end
- if BeePlayerBuffTime("白骨之盾")<1 and BeeSpellCoolDown("白骨之盾")==0 and (BeeRune("邪恶符文")>0 or BeeRune("死亡符文")>0) then
- BeeRun("白骨之盾")
- end
- --按键传染
- if IsShiftKeyDown() then
- if BeeTargetDeBuffTime("冰霜疫病")>1 and BeeTargetDeBuffTime("血之疫病")>1 and (BeeRune("鲜血符文")>0 or BeeRune("死亡符文")>0) then
- BeeRun("传染")
- end
- end
- --输出
- if BeeUnitHealth("target",nil,0)>300000 then
- if BeeSpellCoolDown("召唤石像鬼")==0 and BeeTargetDeBuffTime("冰霜疫病")>1 and BeeTargetDeBuffTime("血之疫病")>1 then
- BeeRun("/cast 召唤石像鬼")
- end
- if BeeRune("鲜血符文")<1 and BeeRune("邪恶符文")<1 and BeeRune("冰霜符文")<1 and BeeSpellCoolDown("符文武器增效")==0 and BeePlayerBuffTime("活力分流")<=0 and BeeSpellCD("活力分流")>0 then
- BeeRun("符文武器增效")
- end
- if BeeSpellCD("召唤石像鬼")>0 and GetItemCooldown("菲斯克的怀表")==0 then
- BeeRun("/cast 菲斯克的怀表");
- return;
- end
- end
- if not IsShiftKeyDown() and UnitExists("target")==1 and not UnitIsDeadOrGhost("target") and IsSpellInRange("冰冷触摸")==1 then
- if BeeUnitMana("player")>40 and (BeeUnitHealth("target",nil,0)<300000 or BeeSpellCD("召唤石像鬼")>0) then
- if IsSpellInRange("凋零缠绕")==1 then
- BeeRun("凋零缠绕")
- end
- end
- if BeeRune("鲜血符文")<1 and BeeRune("邪恶符文")<1 and BeeRune("冰霜符文")<1 and BeeSpellCoolDown("活力分流")==0 then
- BeeRun("活力分流")
- end
- if ((BeeRune("冰霜符文")>0 and BeeRune("邪恶符文")>0) or (BeeRune("冰霜符文")>0 and BeeRune("死亡符文")>0) or (BeeRune("邪恶符文")>0 and BeeRune("死亡符文")>0)) and BeeTargetDeBuffTime("冰霜疫病")>1 and BeeTargetDeBuffTime("血之疫病")>1 then
- if BeeIsRun("天灾打击") then
- BeeRun("天灾打击")
- end
- if BeeUnitHealth("player","%")<10 then
- BeeRun("灵界打击")
- end
- end
- if (BeeRune("冰霜符文")>0 or BeeRune("死亡符文")>0) and (BeeTargetDeBuffTime("冰霜疫病")<2 or BeeRune("鲜血符文")<1) then
- BeeRun("冰冷触摸")
- end
- if (BeeRune("邪恶符文")>0 or BeeRune("死亡符文")>0) and (BeeTargetDeBuffTime("血之疫病")<2 or BeeRune("鲜血符文")<1) then
- BeeRun("暗影打击")
- end
- if BeeRune("鲜血符文")>0 then
- BeeRun("鲜血打击")
- end
- end
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