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[战士] 335防御战WBE输出脚本

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发表于 2023-12-14 20:57:19 | 显示全部楼层 |阅读模式
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规则导入WBE即可,要是导入不了,小退下
  1. ^1^T^SItems^T^N1^T^SGUID^N1^SScript^S--攻击最近的目标~Jif~`not~`UnitExists("target")~`and~`not~`UnitIsDeadOrGhost("player")~`and~`UnitCanAttack("player","target")~`then~J~`~`~`~`BeeAttack(0,0);~Jend~J--玩家当前怒气值~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`RAGE~`=~`UnitPower("player")~Jlocal~`NegativeBuff~`=~`"恐惧,心灵尖啸,恐惧嚎叫,闷棍,瘫痪,破胆怒吼,恐惧术"~Jlocal~`NeedBreak~`=~`"神圣之火,暗影新星,愤怒,火球术,奥术飞弹,生命吸取,恐惧,圣光术,快速治疗,强效治疗术,冰霜新星,神圣新星,治疗之触,愈合,飓风,治疗波,献祭,滋养,次级治疗波,苦修,变形术,圣光闪现,黑暗契约,烈焰风暴,寒冰箭,震爆,混乱之箭,治疗链"~J--解除~Jif~`BeeStringFind(NegativeBuff,buff)~`and~`BeeSpellCD("狂暴之怒")<=0~`then~J~`~`~`~`BeeRun("/cast~`狂暴之怒")~Jend~J--冲锋拦截~Jif~`BeeStringFind(bysc,Tbl)~`then~`return;end~Jif~`BeeSpellCD("冲锋")<=0~`and~`IsSpellInRange("冲锋","target")==1~`and~`BeeIsRun("/cast~`冲锋")~`then~J~`~`~`~`BeeRun("/cast~`冲锋")~Jend~`~`~`~`~Jif~`BeeSpellCD("冲锋")>0~`and~`BeeSpellCD("冲锋")<13~`and~`IsSpellInRange("拦截","target")==1~`and~`BeeSpellCD("拦截")<=0~`then~J~`~`~`~`if~`BeeUnitMana("player","%")<10~`and~`BeeSpellCoolDown("血性狂暴")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`血性狂暴")~J~`~`~`~`end~J~`~`~`~`if~`BeeIsRun("/cast~`拦截")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`拦截")~J~`~`~`~`end~Jend~J--保命控制打断~Jif~`BeeUnitHealth("player","%")<70~`and~`BeeSpellCoolDown("盾牌格挡")==0~`then~J~`~`~`~`BeeRun("/cast~`盾牌格挡")~Jend~Jif~`BeeUnitHealth("player","%")<40~`and~`BeeSpellCoolDown("盾墙")==0~`then~J~`~`~`~`BeeRun("/cast~`盾墙")~Jend~Jif~`BeeUnitHealth("player","%")<20~`and~`BeeSpellCoolDown("破釜沉舟")==0~`then~J~`~`~`~`BeeRun("/cast~`破釜沉舟")~Jend~Jif~`IsShiftKeyDown()~`or~`BeeSpellCD("雷霆一击")>0~`then~J~`~`~`~`if~`BeeSpellCoolDown("震荡波")==0~`and~`(not~`BeeStringFind("震荡波",Tbl)~`and~`not~`BeeStringFind("震荡猛击",Tbl))~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`震荡波")~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeUnitUnitIsPlayer(1)~`and~`BeeSpellCoolDown("震荡猛击")==0~`and~`BeeSpellCD("震荡波")>0~`and~`(not~`BeeStringFind("震荡波",Tbl)~`and~`not~`BeeStringFind("震荡猛击",Tbl))~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`震荡猛击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCD("震荡波")>0~`and~`BeeUnitHealth("player","%")<30~`and~`BeeSpellCoolDown("战争践踏")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`战争践踏")~J~`~`~`~`end~Jend~Jif~`BeeStringFind(NeedBreak,BeeUnitCastSpellName())~`then~J~`~`~`~`if~`BeeSpellCD("法术反射")>0~`and~`BeeSpellCoolDown("盾击")==0~`and~`BeeIsRun("/cast~`盾击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`盾击");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("法术反射")==0~`and~`BeeIsRun("法术反射","player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`法术反射")~J~`~`~`~`end~Jend~J--怒吼~Jif~`not~`BeeStringFind("命令怒吼",buff)~`and~`not~`BeeStringFind("战斗怒吼",buff)~`and~`RAGE>20~`and~`BeeUnitAffectingCombat("player")~`then~J~`~`~`~`BeeRun("/cast~`命令怒吼","nogoal")~J~`~`~`~`return~`true;~Jend~J--嘲讽仇恨~Jif~`BeeUnitAffectingCombat("player")~`and~`not~`BeeUnitUnitIsPlayer(1)~`then~J~`~`~`~`if~`BeeSpellCD("嘲讽")>0~`and~`BeeSpellCD("惩戒痛击")>0~`and~`BeeSpellCoolDown("挑战怒吼")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`挑战怒吼")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCD("嘲讽")>0~`and~`BeeSpellCoolDown("惩戒痛击")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`惩戒痛击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("嘲讽")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`嘲讽")~J~`~`~`~`end~Jend~J--准备~Jif~`BeeUnitAffectingCombat("player")~`and~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`then~J~`~`~`~`if~`BeeSpellCoolDown("狂暴之怒")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`狂暴之怒")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCD("狂暴之怒")>0~`and~`RAGE<=0~`and~`BeeSpellCoolDown("血性狂暴")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`血性狂暴")~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeStringFind("挫志怒吼",Tbl)~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`挫志怒吼")~J~`~`~`~`end~J~`~`~`~`if~`(BeePlayerBuffTime("复仇雕文")>0~`or~`RAGE>50)~`and~`BeeTargetDeBuffTime("雷霆一击")>0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`英勇打击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("复仇")==0~`and~`BeeIsRun("/cast~`复仇")~`and~`BeeTargetDeBuffTime("雷霆一击")>0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`复仇")~J~`~`~`~`end~J~`~`~`~`if~`BeeStringFind("剑盾猛攻",buff)~`and~`BeeSpellCoolDown("盾牌猛击")==0~`then~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`盾牌猛击")~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("挫志怒吼")>0~`and~`BeeSpellCoolDown("雷霆一击")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`雷霆一击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCD("雷霆一击")>0~`and~`BeeSpellCD("震荡波")>0~`and~`BeeTargetDeBuffTime("破甲攻击")<0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`毁灭打击")~J~`~`~`~`end~J~`~`~`~`if~`(BeeTargetDeBuffTime("雷霆一击")>0~`or~`BeeSpellCD("雷霆一击")>0)~`and~`BeePlayerBuffTime("剑盾猛攻")<0~`and~`BeePlayerBuffTime("复仇雕文")<0~`and~`BeeSpellCD("震荡波")>0~`then~`~J~`~`~`~`~`~`~`~`if~`BeeIsRun("/cast~`顺劈斩")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`顺劈斩")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S防战^t^N2^T^SEnabled^B^SDescription^S當滿足條件時自動施放^SScript^S--------------------------------------------修改下面的喝水,如果不需要~`~`,不需要修改-----------------------------~J~J~J~J~Jlocal~`heshui="格拉库的肉松蛋糕"~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`--修改“~`~`”~`~`中间的中文~`~`~J~Jlocal~`heshuis="/use~`格拉库的肉松蛋糕"~`~`~`~`~`~`~`~`~`~`~`~`--修改“~`~`”~`~`中间的中文~`~`~`格式:~`~`~`local~`heshui="/use~`格拉库的肉松蛋糕"~`~J~Jlocal~`shaoyu=35~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`--少于35%喝水~J~J---如果不需要~`~`,不需要修改~`或者~`删除上面代码--~J~J~J~J~J--------------------------------------------------------------------------------------------------------------------------------------~J~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`nocastbuff="遁影,急救,进食,喝水,副本迅捷幽灵虎,格拉库的肉松蛋糕,点心"~`~Jlocal~`bysc~`=~`"圣盾术,保护之手,寒冰屏障,威慑,致盲"~Jif~`BeeCastSpellFast()~`then~`return;~`end~Jif~`IsMounted("player")==1~`or~`BeeStringFind(nocastbuff~`,buff)~`then~`return~`~`end~Jif~`GetItemCount(heshui)>0~`and~`BeeUnitHealth("player","%")<shaoyu~`and~`not~`BeeUnitAffectingCombat("player")~`~`and~`IsMounted("player")==nil~`and~`GetUnitSpeed("player")==0~`then~`~`BeeRun(heshui);~`~`end~Jif~`BeeStringFind(bysc,Tbl)~`then~`BeeRun("/StopCasting")~`return;~`end~Jif~`UnitIsDeadOrGhost("target")~`or~`UnitIsDeadOrGhost("player")~`then~`return;~`end~J^SGUID^N2^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S坐骑喝水^t^N3^T^SGUID^N3^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jif~`BeeCastSpellFast()~`then~`return;end~Jif~`UnitName("focus")~`and~`((BeeRange("focus")<=25~`and~`BeeRange("focus")>=10)~`or~`not~`BeeUnitIsFollow())~`then~`~`~`~`~J~`~`~`~`FollowUnit("focus");~`~`~`~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S跟随^t^t^SVariable^T^t^SName^S自用防战^t^^
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