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[潜行者] 335毁伤贼输出代码

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发表于 2023-12-14 21:27:57 | 显示全部楼层 |阅读模式
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大雕文部分:[截肢雕文] [鲜血渴求雕文] 铁打不动,最后一个雕文可在[偷天换日雕文](大于两个盗贼时,互相给,提升DPS) [刀扇雕文](有AE的场景) [精力雕文](木桩,追求循环的极限化)之间根据BOSS和团队的情况自行选择。
输出手法及其他技巧
能够潜行起手的BOSS:锁喉→血之渴求→切割→毁伤→毒化,之后使用毁伤攒星,4星以上毒化。
不能够潜行起手的BOSS:(没有能提供流血DEBUFF的职业:毒刃→割裂)血之渴求→毁伤→切割。
进阶:不浪费毒化BUFF,不让能量溢出,始终保持在BOSS的背后,有盗贼队友时,互相使用嫁祸增加伤害,在毒化BUFF时间内打出两个毁伤,在目标多余3个的时候使用刀扇。

335毁伤贼.jpg

  1. ^1^T^SItems^T^N1^T^SEnabled^N1^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~`~Jlocal~`buff~`=~`BeeUnitBuffList("player")~`~Jlocal~`name~`=~`BeeUnitName("focus");~Jlocal~`debuff~`=~`"深度冻结,制裁之锤,变形术,死亡缠绕,精神控制,冰冻陷阱,击倒,妖术,忏悔,致盲,窒息,制裁之拳,恐惧,心灵尖啸,肾击"~`~Jlocal~`debuff2~`=~`"碎裂屏障,冰霜新星,冰冻术,纠缠根须,减速,疲劳诅咒"~`--动态插入~`~Jif~`BeeCastSpellFast()~`then~`return;~Jend~`--不打断~`~Jif~`BeeUnitHealth("player","%")<30~`and~`BeeSpellCoolDown("暗影斗篷")==0~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`then~`~`~`~`~`~J~`~`~`~`BeeRun("/cast~`暗影斗篷","player");return;~`~Jend~`~Jif~`IsEquippableItem("极效治疗石")~`and~`BeeUnitHealth("player","%")<55~`and~`GetItemCooldown("极效治疗石")==0~`then~`~`~`~`~`~J~`~`~`~`BeeRun("/cast~`极效治疗石","player");~`~`~`~`~`return;~`~Jend~`~Jif~`BeeUnitHealth("player","%")<50~`and~`BeeSpellCoolDown("闪避")==0~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`then~`~`~`~`~`~J~`~`~`~`BeeRun("/cast~`闪避","player");~`return;~`~Jend~`~J~J~Jif~`BeeUnitAffectingCombat("player")~`and~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`then~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`--输出~`~J~`~`~`~`~J~`~`~`~`if~`IsStealthed("player")~`and~`BeeUnitHealth("target",nil,0)>20000~`and~`BeeIsRun("/cast~`锁喉~`")~`then~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`锁喉")~`return;~J~`~`~`~`end~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`if~`BeeSpellCoolDown("10")==0~`then~`~`~`~`BeeRun("10")~`end~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`if~`BeePlayerBuffTime("切割")<0~`and~`BeeGetComboPoints()>=1~`~`then~`~`~`~`BeeRun("/cast~`切割")~`end~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`if~`BeePlayerBuffTime("血之饥渴")<=2~`then~`~`~`~`BeeRun("血之饥渴")~`end~J~`~`~`~`~J~`~`~`~`if~`BeePlayerBuffTime("血之饥渴")<=0~`and~`BeeUnitBuff("割裂","Target")<1~`then~`~`~`~`BeeRun("割裂")~`end~J~`~`~`~`~J~`~`~`~`if~`~`BeeGetComboPoints()<4~J~`~`~`~`then~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`毁伤")~`~`~J~`~`~`~`end~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`if~`BeeGetComboPoints()>=4~`and~`BeePlayerBuffTime("毒伤")<0~`then~`BeeRun("毒伤")~`end~`~`~Jend~`~J~J~J^SName^SDZ^SGUID^N1^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^t^SVariable^T^t^SName^S范例^t^^
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发表于 2023-12-31 00:52:32 | 显示全部楼层
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调试通不过啊

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发表于 2024-1-1 10:58:43 | 显示全部楼层
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这个是导入版
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