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[法师] 335火法PVE输出脚本

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发表于 2023-12-23 11:55:48 | 显示全部楼层 |阅读模式
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WBE导入版,如果不能导入小退下!
  1. ^1^T^SItems^T^N1^T^SEnabled^N1^SName^S保命部分^SDescription^S當滿足條件時自動施放^SGUID^N1^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Sif~`BeeCastSpellFast()~`then~`return;end~J--保命~Jif~`BeeSpellCD("奥术洪流")>0~`and~`BeeSpellCoolDown("隐形术")==0~`and~`not~`BeeStringFind("隐形术",buff)~`then~J~`~`~`~`BeeRun("/cast~`隐形术")~Jend~Jif~`BeeUnitHealth("player","%")<35~`and~`BeeUnitAffectingCombat()~`and~`BeeUnitHealth("target","%")>50~`and~`BeeStringFind("法力护盾",buff)~`then~`~J~`~`~`~`BeeRun("/cast~`法力护盾")~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth("player","%")<20~`and~`BeeUnitAffectingCombat()~`and~`BeeUnitHealth("target","%")>50~`and~`BeeSpellCoolDown("寒冰屏障")==0~`and~`not~`BeeStringFind("寒冰屏障",buff)~`then~`~J~`~`~`~`BeeRun("/cast~`寒冰屏障")~J~`~`~`~`return;~Jend~Jif~`IsEquippableItem("邪能治疗石")~`and~`BeeUnitHealth("player","%")<55~`and~`GetItemCooldown("邪能治疗石")==0~`then~J~`~`~`~`BeeRun("/cast~`邪能治疗石");~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth("player","%")<70~`and~`BeeUnitAffectingCombat()~`and~`BeeUnitHealth("target","%")>75~`and~`BeeSpellCoolDown("生命之血")==0~`~`then~`~J~`~`~`~`BeeRun("/cast~`生命之血")~J~`~`~`~`return;~Jend~Jif~`GetItemCount("法力青玉")>0~`and~`BeeUnitMana("player","%")<70~`and~`GetItemCooldown("法力青玉")==0~`then~J~`~`~`~`BeeRun("/cast~`法力青玉");~J~`~`~`~`return;~Jend~Jif~`BeeUnitMana("player","%")<80~`and~`BeeSpellCD("奥术洪流")==0~`then~J~`~`~`~`BeeRun("/cast~`奥术洪流");~J~`~`~`~`return;~Jend^t^N2^T^SGUID^N6^SScript^Sif~`IsMounted("player")==1~`then~`return;end^SDescription^S當滿足條件時自動施放^SEnabled^N1^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S骑乘状态^t^N3^T^SEnabled^B^SDescription^S當滿足條件時自動施放^SScript^Sif~`BeePlayerBuffTime("熔岩护甲")<1~`and~`BeeUnitMana("player","%",0)>0~`then~J~`~`~`~`BeeRun("/cast~`熔岩护甲")~Jend~Jif~`BeePlayerBuffTime("北地合剂")<1~`then~J~`~`~`~`BeeRun("/cast~`北地合剂")~Jend~Jif~`BeePlayerBuffTime("奥术智慧")<1~`and~`BeePlayerBuffTime("奥术光辉")<1~`and~`BeeUnitMana("player","%",0)>0~`then~J~`~`~`~`BeeRun("/cast~`奥术智慧")~Jend^SGUID^N3^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S自动BUFF^t^N4^T^SEnabled^B^SDescription^S當滿足條件時自動施放^SScript^Sif~`BeePlayerBuffTime("法术连击")>0~`and~`BeeSpellCoolDown("炎爆术")==0~`then~J~`~`~`~`BeeRun("/cast~`炎爆术")~Jend^SGUID^N4^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S瞬发炎爆^t^N5^T^SEnabled^B^SDescription^S當滿足條件時自動施放^SScript^Sif~`BeeTargetDeBuffTime("活动炸弹")<1~Jthen~J~`~`~`~`BeeRun("/cast~`活动炸弹")~Jend~Jif~`BeeTargetDeBuffTime("活动炸弹")>1~Jthen~`~J~`~`~`~`BeeRun("/cast~`火球术")~Jend^SGUID^N5^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S输出循环^t^N6^T^SGUID^N7^SName^S保持灼焼^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Sif~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`and~`IsSpellInRange("灼烧")==1~`and~`BeeTargetDeBuffTime("强化灼烧")<3~Jthen~`~J~`~`~`~`BeeRun("/cast~`灼烧")~Jend^t^N7^T^SEnabled^B^SDescription^S當滿足條件時自動施放^SScript^Sif~`BeeSpellCD("燃烧")==0~`~`then~`~`BeeRun("/cast~`燃烧")~Jend~Jif~`BeeSpellCD("镜像")==0~`~`then~`~`BeeRun("/cast~`镜像")~Jend~Jif~`GetItemCooldown("神圣血法手套")==0~`then~J~`~`~`~`BeeRun("/cast~`神圣血法手套");~Jend~J^SGUID^N8^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S爆发^t^N8^T^SGUID^N9^SScript^Slocal~`NeedBreak~`=~`"火球术,奥术飞弹,灵魂震击,生命吸取,恐惧,圣光术,快速治疗,强效治疗术,治疗之触,愈合,地狱烈焰,寒冰箭,飓风,献祭,滋养,次级治疗波,苦修,变形术,烈焰风暴,混乱之箭"~Jif~`BeeUnitAffectingCombat()~`and~`not~`UnitIsDead("target")~`and~`BeeUnitCanAttack("target")~`and~`BeeStringFind(NeedBreak,BeeUnitCastSpellName("target"))~`and~`BeeSpellCoolDown("法术反制")==0~`then~`~J~`~`~`~`BeeRun("/cast~`法术反制","target");~J~`~`~`~`return;~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S魔法反制^t^t^SVariable^T^t^SName^S火法^t^^
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