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[猎人] 335猎人三系可用输出脚本

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发表于 2023-12-14 19:17:26 | 显示全部楼层 |阅读模式
138wow.com
QQ截图20231214191600.jpg
下面两个增补如果你玩的服没有可以去掉,也可以改成你的


  1. if BeeAttack() then
  2. end
  3. if IsControlKeyDown() and BeeIsRun("/cast 乱射","nogoal") and BeePlayerBuffTime("乱射")==-1 then
  4.     CastSpellByName(tostring(GetSpellInfo("乱射"),nil));
  5.     if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop() end
  6. return;end
  7. if BeeUnitCastSpellName("player")=="乱射" then return;end
  8. if BeeIsRun("杀戮射击") and BeeUnitHealth("target","%")<20 then BeeRun("杀戮射击","target");return;end
  9. if BeeIsRun("猎人印记") and BeeUnitBuff("猎人印记","target",0,2)==-1 then BeeRun("猎人印记","target");return;end
  10. if BeeUnitAffectingCombat() and BeeStringFind("荷枪实弹",buff) and BeeSpellCoolDown("爆炸射击")==0 and BeeIsRun("/castsequence reset=5/combat/target 爆炸射击,稳固射击,爆炸射击,稳固射击,爆炸射击") then
  11.     BeeRun("/castsequence reset=5/combat/target 爆炸射击,稳固射击,爆炸射击,稳固射击,爆炸射击")
  12. end
  13. if BeeSpellCoolDown("爆炸射击")==0 and BeeSpellCoolDown("瞄准射击")==0 and BeeSpellCoolDown("奇美拉射击")==0  and BeeIsRun("/cast 爆炸射击") then
  14.     BeeRun("/cast 爆炸射击")
  15. end
  16. if BeeIsRun("爆炸射击") then BeeRun("爆炸射击","target");return;end
  17. if BeeIsRun("瞄准射击") then BeeRun("瞄准射击","target");return;end
  18. if BeeIsRun("奇美拉射击") then BeeRun("奇美拉射击","target");return;end
  19. if BeeIsRun("沉默射击") then BeeRun("沉默射击","target");return;end
  20. if BeeSpellCoolDown("杀戮命令")==0 and BeeIsRun("/cast 杀戮命令") then
  21.     BeeRun("杀戮命令")
  22. end
  23. if BeeTargetDeBuffTime("毒蛇钉刺")>0 and BeeSpellCoolDown("奇美拉射击")==0 then
  24.     BeeRun("/cast 奇美拉射击")
  25. end
  26. if BeeTargetDeBuffTime("毒蛇钉刺")>0 and BeeSpellCoolDown("奇美拉射击")>0 and BeeSpellCoolDown("瞄准射击")==0 then
  27.     BeeRun("/cast 瞄准射击")
  28. end
  29. if BeeTargetDeBuffTime("毒蛇钉刺")>0 and BeeSpellCoolDown("奇美拉射击")>0 and BeeSpellCoolDown("瞄准射击")>0 and BeeSpellCoolDown("爆炸射击")==0 then
  30.     BeeRun("/cast 爆炸射击")
  31. end
  32. if BeeIsRun("毒蛇钉刺") and BeeUnitBuff("毒蛇钉刺","target",0,2)==-1 then BeeRun("毒蛇钉刺","target");return;end
  33. if BeeIsRun("黑箭") and BeeUnitBuff("黑箭","target",0)==-1 then BeeRun("黑箭","target");return;end
  34. if BeeSpellCoolDown("狂野怒火")==0 then BeeRun("狂野怒火");return;end
  35. if BeePlayerBuffTime("野兽之心")>0 then BeeRun("急速射击");return;end
  36. if BeePlayerBuffTime("急速射击")>0 then BeeRun("野性呼唤");return;end
  37. if BeePlayerBuffTime("野性呼唤")>0 then BeeRun("狂怒之嚎");return;end
  38. if BeePlayerBuffTime("野性呼唤")>0 then BeeRun("/use item:90110");return;end
  39. if BeeSpellCoolDown("准备就绪")==0 and BeeSpellCD("急速射击")>0 and not BeeStringFind("急速射击",buff) and BeeUnitHealth("player","%")>50 then
  40.     BeeRun("/cast 准备就绪")
  41. end
  42. if GetUnitSpeed("player")==0 and BeeSpellCD("奇美拉射击")>0 and BeeSpellCD("瞄准射击")>0 and BeeSpellCD("爆炸射击")>0 and BeeSpellCD("黑箭")>0 and BeeIsRun("/cast 稳固射击") then
  43.     BeeRun("/cast 稳固射击")
  44. end
  45. if BeeIsRun("胁迫") and BeeUnitPlayerControlled() then BeeRun("胁迫","target");return;end
  46. if not BeeStringFind("龙鹰守护") and
  47. BeePlayerBuffTime("龙鹰守护")<0 then
  48.     BeeRun("龙鹰守护")
  49. return;end
  50. if not BeeStringFind("强击光环") and
  51. BeePlayerBuffTime("强击光环")<0 then
  52.     BeeRun("强击光环")
  53. return;end
  54. if BeeUnitAffectingCombat("player") and
  55. not BeeStringFind("急速药水(无限)") and
  56. BeePlayerBuffTime("急速药水(无限)")<0 then
  57.     BeeRun("/use item:90110")
  58. return;end
  59. if BeeUnitAffectingCombat("player") and
  60. not BeeStringFind("超级加速器") and
  61. BeePlayerBuffTime("超级加速器")<0 then
  62.     BeeRun("/use item:51285")
  63. return;end
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