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[德鲁伊] 335鸟德无CD服完美输出

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发表于 2023-12-14 19:20:14 | 显示全部楼层 |阅读模式
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335鸟德.jpg
如果有CD的服需要改下判断CD


  1. if UnitIsDeadOrGhost("player") then BeeRun("/目标 灵魂医者");RepopMe()RetrieveCorpse()AcceptResurrect()AcceptXPLoss()return;end
  2. if IsSpellInRange("星火术")~=1 and BeeUnitCanAttack("target")==1 then ClearTarget()end
  3. BeeRun("/targetenemy [noharm][dead]")
  4. --BeeRun("/startattack")
  5. local Tbuff = BeeUnitBuffList("target")
  6. local buff = BeeUnitBuffList("player")
  7. local PK = UnitExists("target")==1 and BeeUnitCanAttack("target")==1 and BeeUnitIsDead("target")==nil
  8. --保命
  9. if BeePlayerBuffTime("树皮术")<0 and BeeSpellCoolDown("树皮术")==0 then BeeRun("树皮术","player")end
  10. if BeeUnitHealth("player","%")<10 then BeeRun("治疗之触","player");BeeUnitCastSpellDelay("治疗之触",0.4,"player");return;end
  11. if BeePlayerBuffTime("树皮术")<0 and BeeUnitHealth("player","%")<90 and BeeSpellCoolDown("树皮术")==0 then BeeRun("树皮术","player");return;end
  12. --治疗时不打断
  13. if BeeUnitCastSpellName("player")=="治疗之触" or BeeUnitCastSpellName("player")=="滋养" or BeeUnitCastSpellName("player")=="愈合" then return;end
  14. --形态闲时旅行
  15. if BeePlayerBuffTime("枭兽形态")<0 then BeeRun("枭兽形态","player");return;end
  16. --准备buff
  17. if BeePlayerBuffTime("野性印记")<0 and BeePlayerBuffTime("野性赐福")<0 then BeeRun("野性印记","player")end
  18. --if not BeeStringFind("荆棘术",buff)  and not BeeUnitAffectingCombat() then BeeRun("/cast 荆棘术")end
  19. if BeeUnitHealth("player","%")<50 and BeePlayerBuffTime("自然之握")<0 and BeeSpellCoolDown("自然之握")==0 then BeeRun("自然之握")end
  20. --按ALT释放星辰
  21. if IsAltKeyDown() and BeeSpellCoolDown("星辰坠落")==0 then BeeRun("星辰坠落")end
  22. --回蓝
  23. if BeeUnitMana("player","%")<30 and BeeSpellCoolDown("激活")==0 then BeeRun("激活","player")end
  24. --给目标上DEBUFF
  25. if PK and BeeTargetDeBuffTime("精灵之火")<0 and BeeUnitHealth("target","nil",0)>600000000 then BeeRun("精灵之火")return;end
  26. if PK and BeeTargetDeBuffTime("虫群")<0 and BeeUnitHealth("target","nil",0)>600000000 then BeeRun("虫群")end
  27. --if PK and BeeTargetDeBuffTime("衰减")<0 and GetActionCooldown(49)==0 and BeeUnitHealth("target","%",0)>80 then UseItemByName("12");end
  28. --输出
  29. if PK and IsSpellInRange("星火术")==1 then
  30.     BeeRun("星火术","target")
  31.     BeeRun("愤怒")
  32.     BeeRun("月火术")
  33. end
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