|
加群说138wow.com看到的
- if IsSpellInRange("寒冰箭")~=1 and BeeUnitCanAttack("target")==1 then ClearTarget()end
- BeeRun("/targetenemy [noharm][dead]")
- local Tbl =BeeUnitBuffList("target")
- local buff =BeeUnitBuffList("player")
- local Unit="Focustarget"
- local time , Castingtime= BeeUnitCastSpellTime(Unit);
- local NeedBreak = "暗影新星,低吼咆哮,赫希斯之耳愤怒,血泪,火球术,云雾冲击,冰川冲击,奥术飞弹,灵魂震击,治疗之环,生命吸取,恐惧,圣光术,快速治疗,强效治疗术,魔能火球,冰霜新星,神圣新星,治疗之触,愈合,寒冰箭雨,飓风,烈焰,治疗波,献祭,滋养,次级治疗波,苦修,变形术,暗影修补,圣光闪现,召唤太阳宝珠,黑暗契约,黑暗治疗,暗影打击,烈焰风暴,暗影愈合,寒冰箭,熔岩箭,强制之握,震爆,混乱之箭,黑暗命令,治疗链,神圣之火,暗影新星,暴风雪,火焰之雨,炎爆术,恐惧术,地狱烈焰,幽灵冲击,治疗术,精神灼烧,精神鞭笞"
- if BeeStringFind(NeedBreak,BeeUnitCastSpellName()) then
- if BeeIsRun("法术反制") then
- BeeRun("法术反制");
- return;
- end
- end
- if UnitCanAttack("player", "focus-target") and BeeUnitCastSpellName(Unit) and Castingtime - time >0.3 and time >0.3 and BeeIsRun("反制",Unit) then
- BeeRun("风剪",Unit);
- return;end
- if BeeUnitCastSpellName("target") and Castingtime - time >0.3 and time >0.3 and BeeIsRun("法术反制","target") then BeeRun("法术反制","target");return;end
- --BUFF
- if not BeeUnitAffectingCombat() then
- if not BeeStringFind("奥术智慧",buff) and not BeeStringFind("奥术光辉",buff) then BeeRun("/cast 奥术光辉","player")end
- if not BeeStringFind("熔岩护甲",buff) then BeeRun("/cast 熔岩护甲","player")end
- if not BeeStringFind("魔法增效",buff) then BeeRun("/cast 魔法增效","player")end
- end
- if not BeeStringFind("寒冰护体",buff)and BeeUnitUnitIsPlayer(1) and BeeUnitAffectingCombat() then BeeRun("/cast 寒冰护体","player")end
- --回蓝
- if BeeUnitMana("player","%")<30 and BeeSpellCoolDown("唤醒")==0 and not BeeUnitCastSpellName("player") then BeeRun("/cast 唤醒");return;end
- --输出
- if UnitExists("target") and BeeUnitCanAttack("target") and IsSpellInRange("寒冰箭")==1 then
- if BeeSpellCoolDown("冰冷血脉")==0 and BeeUnitMana("player","%")>50 then BeeRun("/cast 冰冷血脉")end
- if BeePlayerBuffTime("寒冰指")>0 and not BeeUnitCastSpellName("player") then BeeRun("/cast 冰枪术","target")return;end
- if BeePlayerBuffTime("火球!")>0 then BeeRun("/cast 霜火之箭")end
- if BeePlayerBuffTime("寒冰指")<1 and BeeIsRun("/cast 寒冰箭") and not BeeUnitCastSpellName("player") then BeeRun("/cast 寒冰箭")end
- end
- BeeRun("/run UIErrorsFrame:Clear()")
复制代码
|
|