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[战士] 3.35 猛击流武器战

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发表于 2023-12-14 21:00:16 | 显示全部楼层 |阅读模式
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3.35 标准武器战天赋

双手武器战输出天赋

335武器战.jpg

  1. ^1^T^SItems^T^N1^T^SGUID^N1^SScript^Sif~`IsMounted("player")==1~`then~`end~Jif~`BeeCastSpellFast()~`then~`return;end^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S骑乘状态^t^N2^T^SGUID^N5^SName^S生命怒吼(可选)^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Slocal~`nq~`=~`BeeUnitMana()~Jif~`BeePlayerBuffTime("命令怒吼")<1~`and~`nq>=10~`and~`BeeIsRun("命令怒吼","nogoal")~`then~`~`BeeRun("/cast~`命令怒吼","nogoal")~`return;end~`^t^N3^T^SGUID^N6^SName^S战斗怒吼(可选)^SScript^Slocal~`nq~`=~`BeeUnitMana()~Jif~`BeePlayerBuffTime("战斗怒吼")<1~`and~`nq>=10~`and~`BeeIsRun("战斗怒吼","nogoal")~`then~`~`BeeRun("/cast~`战斗怒吼","nogoal")~`return;end~`~`^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N4^T^SGUID^N2^SName^S自动打断^SScript^Slocal~`nq=~`BeeUnitMana()~Jlocal~`time~`,~`Castingtime=~`BeeUnitCastSpellTime(Unit);~Jif~`BeeGetShapeshiftFormInfo(3)~`and~`nq>=10~`and~`~`Castingtime~`-~`time~`>0.3~`and~`time~`>0.3~`and~`BeeIsRun("拳击","target")~`then~J~`~`~`~`BeeRun("拳击","target");~Jreturn;end~J^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N5^T^SGUID^N4^SName^S自动冲锋拦截^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Slocal~`nq~`=~`BeeUnitMana()~Jif~`IsSpellInRange("冲锋","target")==1~`or~`~`IsSpellInRange("拦截","target")==1~`~`then~J~`~`~`~`if~`~`not~`BeeUnitAffectingCombat()~`then~J~`~`~`~`~`~`~`~`if~`not~`~`BeeGetShapeshiftFormInfo(1)~`~`and~`BeeIsRun("战斗姿态","nogoal")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`CastShapeshiftForm(1)~`~`return;end~`~J~`~`~`~`~`~`~`~`if~`BeeGetShapeshiftFormInfo(1)~`~`~`and~`BeeIsRun("冲锋")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("冲锋","Target")~`return;end~J~`~`~`~`~`~`~`~`if~`BeeSpellCD("冲锋")>0~`then~`~J~`~`~`~`~`~`~`~`~`~`~`~`if~`~`not~`BeeGetShapeshiftFormInfo(3)~`~`and~`BeeIsRun("狂暴姿态","nogoal")~`then~`~`CastShapeshiftForm(3)~`~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`if~`nq>=10~`~`and~`~`BeeGetShapeshiftFormInfo(3)~`~`and~`BeeIsRun("拦截")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`拦截\n/cast~`血性狂暴","Target")~`return;end~J~`~`~`~`~`~`~`~`return;end~J~`~`~`~`return;end~J~`~`~`~`if~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`~`~`~`~`if~`~`not~`BeeGetShapeshiftFormInfo(3)~`~`and~`BeeIsRun("狂暴姿态","nogoal")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`CastShapeshiftForm(3)~`~`return;end~`~J~`~`~`~`~`~`~`~`if~`nq>=10~`~`and~`~`BeeGetShapeshiftFormInfo(3)~`~`and~`BeeIsRun("拦截")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("拦截","Target")~`return;end~J~`~`~`~`return;end~Jreturn;end^t^N6^T^SGUID^N9^SName^S自动触发类饰品爆发^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Slocal~`nl=~`BeeUnitMana()~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J----------------自动开饰品~Jif~`IsLeftShiftKeyDown()~`and~`(GetItemSpell(GetItemInfo(GetInventoryItemLink('player',13)))~`or~`~`GetItemSpell(GetItemInfo(GetInventoryItemLink('player',14))))~`then~J~`~`~`~`if~`~`GetInventoryItemCooldown("player",13)==0~`then~`BeeRun("/use~`13")~`~`return~`end~J~`~`~`~`if~`~`GetInventoryItemCooldown("player",14)==0~`then~`BeeRun("/use~`14")~`~`return~`end~J~`~`~`~`if~`GetInventoryItemCooldown("player",13)>0~`and~`GetInventoryItemCooldown("player",14)>0~`then~`BeeRun("/use~`10")~`~`return~`end~Jreturn~`end~J--------------关于触发类的饰品自动加速药水~Jif~`BeePlayerBuffTime("悲痛之心")>0~`and~`BeePlayerBuffTime("无尽速度")>0~`then~`BeeRun("/use~`速度药水\n/use~`10")~`~`return~`end^t^N7^T^SGUID^N8^SDescription^S當滿足條件時自動施放^SName^S破甲^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Slocal~`nq~`=~`BeeUnitMana()~Jlocal~`bjcount~`=~`BeeUnitBuffCount("破甲攻击","target",2,0);~Jif~`~`~`(bjcount<5~`~`or~`BeeUnitBuff("破甲攻击","target",2,2)<4)~`and~`BeeTargetDeBuffTime("撕裂")>0~`and~`~`not~`BeeIsRun("压制")~`and~`nq>=10~`~`and~`BeeIsRun("破甲攻击")~`then~`~`BeeRun("破甲攻击")~`return;end~`~J~J~J~J~J^t^N8^T^SGUID^N7^SScript^S--玩家当前怒气值~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`nq~`=~`BeeUnitMana()~Jlocal~`NegativeBuff~`=~`"恐惧,心灵尖啸,恐惧嚎叫,闷棍,瘫痪,破胆怒吼,恐惧术"~Jlocal~`sxyy="嗜血,英勇"~J~J--解除~Jif~`BeeStringFind(NegativeBuff,buff)~`and~`BeeSpellCD("狂暴之怒")<=0~`then~J~`~`~`~`BeeRun("狂暴之怒")~Jend~J~J-------------------------------------------------------------------------~Jif~`~`BeeAttack()~`then~`return;end~Jif~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`~`then~J~`~`~`~`if~`~`nq<20~`then~`~J~`~`~`~`~`~`~`~`if~`~`~`~`BeeIsRun("血性狂暴","nogoal")~`then~`~`BeeRun("血性狂暴","nogoal")~`~`~`return;end~J~`~`~`~`return;end~J~`~`~`~`if~`~`not~`BeeGetShapeshiftFormInfo(1)~`~`and~`BeeIsRun("战斗姿态","nogoal")~`then~J~`~`~`~`~`~`~`~`CastShapeshiftForm(1)~`~`return;end~`~J~`~`~`~`if~`BeeGetShapeshiftFormInfo(1)~`~`then~`~J~`~`~`~`~`~`~`~`if~`BeeIsRun("乘胜追击")~`then~`~`BeeRun("乘胜追击")~`return;end~J~`~`~`~`~`~`~`~`if~`BeeTargetDeBuffTime("撕裂")<0~`and~`BeeIsRun("撕裂")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("撕裂")~`return;end~J~`~`~`~`~`~`~`~`-----撕裂~J~`~`~`~`~`~`~`~`if~`BeeUnitHealth("target","%")>=20~`then~J~`~`~`~`~`~`~`~`~`~`~`~`if~`BeePlayerBuffTime("血之气息")<7~`and~`BeePlayerBuffTime("血之气息")>0~`~`and~`BeeIsRun("压制")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("压制")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`-----压制~J~`~`~`~`~`~`~`~`~`~`~`~`if~`nq<45~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeStringFind("血之气息",buff)~`and~`BeeIsRun("压制")~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("压制")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----压制~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeIsRun("猛击")~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("猛击")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----猛击~J~`~`~`~`~`~`~`~`~`~`~`~`return;end~J~`~`~`~`~`~`~`~`~`~`~`~`if~`nq>=45~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeStringFind("猝死",buff)~`and~`BeeIsRun("斩杀")~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("斩杀")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----猝死~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`not~`BeeStringFind("猝死",buff)~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeSpellCD("致死打击")==0~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeIsRun("致死打击")~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("致死打击")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----致死打击~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeIsRun("压制")~`or~`BeeStringFind("血之气息",buff)~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`not~`BeeStringFind("猝死",buff)~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeSpellCD("致死打击")>0~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeIsRun("压制")~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("压制")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----压制~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`not~`BeeStringFind("猝死",buff)~`and~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeSpellCD("致死打击")>0~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeIsRun("猛击")~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("猛击")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----猛击~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`nq>90~`and~`BeeIsRun("英勇打击")~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("英勇打击")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`return;end~J~`~`~`~`~`~`~`~`return;end~J~`~`~`~`~`~`~`~`if~`BeeUnitHealth("target","%")<20~`then~J~`~`~`~`~`~`~`~`~`~`~`~`if~`BeePlayerBuffTime("血之气息")>0~`~J~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeIsRun("压制")~`~J~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("压制")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`if~`nq>=45~`and~`BeeIsRun("斩杀")~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`then~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("斩杀")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`if~`nq<45~`and~`BeeIsRun("猛击")~`~J~`~`~`~`~`~`~`~`~`~`~`~`then~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("猛击")~`return;end~`~J~`~`~`~`~`~`~`~`return;end~`~`~`~`~`~`~`~`~`~`~`~`~`~J~`~`~`~`return;end~`~`~`~`~`~`~`~`~`~`~`~`~Jreturn;end~`~`~`~`~`~`~`~`~`~`~`~`~`~J~J~J~J~J~J----------------------------猛击流~J~J~J~J^SName^S单体~`猛击流^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N9^T^SGUID^N10^SName^Saoe~`顺劈斩代替英勇^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^S--玩家当前怒气值~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`nq~`=~`BeeUnitMana()~Jlocal~`NegativeBuff~`=~`"恐惧,心灵尖啸,恐惧嚎叫,闷棍,瘫痪,破胆怒吼,恐惧术"~Jlocal~`sxyy="嗜血,英勇"~J~J--解除~Jif~`BeeStringFind(NegativeBuff,buff)~`and~`BeeSpellCD("狂暴之怒")<=0~`then~J~`~`~`~`BeeRun("狂暴之怒")~Jend~J~J-------------------------------------------------------------------------~Jif~`~`BeeAttack()~`then~`return;end~Jif~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`~`then~J~`~`~`~`if~`~`nq<20~`then~`~J~`~`~`~`~`~`~`~`if~`~`~`~`BeeIsRun("血性狂暴","nogoal")~`then~`~`BeeRun("血性狂暴","nogoal")~`~`~`return;end~J~`~`~`~`return;end~J~`~`~`~`if~`~`not~`BeeGetShapeshiftFormInfo(1)~`~`and~`BeeIsRun("战斗姿态","nogoal")~`then~J~`~`~`~`~`~`~`~`CastShapeshiftForm(1)~`~`return;end~`~J~`~`~`~`if~`BeeGetShapeshiftFormInfo(1)~`~`then~`~J~`~`~`~`~`~`~`~`if~`BeeIsRun("乘胜追击")~`then~`~`BeeRun("乘胜追击")~`return;end~J~`~`~`~`~`~`~`~`if~`BeeTargetDeBuffTime("撕裂")<0~`and~`BeeIsRun("撕裂")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("撕裂")~`return;end~J~`~`~`~`~`~`~`~`-----撕裂~J~`~`~`~`~`~`~`~`if~`BeeUnitHealth("target","%")>=20~`then~J~`~`~`~`~`~`~`~`~`~`~`~`if~`BeePlayerBuffTime("血之气息")<7~`and~`BeePlayerBuffTime("血之气息")>0~`~`and~`BeeIsRun("压制")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("压制")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`-----压制~J~`~`~`~`~`~`~`~`~`~`~`~`if~`nq<45~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeStringFind("血之气息",buff)~`and~`BeeIsRun("压制")~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("压制")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----压制~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeIsRun("猛击")~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("猛击")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----猛击~J~`~`~`~`~`~`~`~`~`~`~`~`return;end~J~`~`~`~`~`~`~`~`~`~`~`~`if~`nq>=45~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeStringFind("猝死",buff)~`and~`BeeIsRun("斩杀")~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("斩杀")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----猝死~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`not~`BeeStringFind("猝死",buff)~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeSpellCD("致死打击")==0~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeIsRun("致死打击")~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("致死打击")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----致死打击~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeIsRun("压制")~`or~`BeeStringFind("血之气息",buff)~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`not~`BeeStringFind("猝死",buff)~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeSpellCD("致死打击")>0~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeIsRun("压制")~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("压制")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----压制~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`not~`BeeStringFind("猝死",buff)~`and~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeSpellCD("致死打击")>0~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeIsRun("猛击")~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("猛击")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`-----猛击~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`if~`nq>90~`and~`BeeIsRun("顺劈斩")~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("英勇打击")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`return;end~J~`~`~`~`~`~`~`~`return;end~J~`~`~`~`~`~`~`~`if~`BeeUnitHealth("target","%")<20~`then~J~`~`~`~`~`~`~`~`~`~`~`~`if~`BeePlayerBuffTime("血之气息")>0~`~J~`~`~`~`~`~`~`~`~`~`~`~`and~`BeeIsRun("压制")~`~J~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("压制")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`if~`nq>=45~`and~`BeeIsRun("斩杀")~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`then~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("斩杀")~`return;end~`~J~`~`~`~`~`~`~`~`~`~`~`~`if~`nq<45~`and~`BeeIsRun("猛击")~`~J~`~`~`~`~`~`~`~`~`~`~`~`then~`~`~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("猛击")~`return;end~`~J~`~`~`~`~`~`~`~`return;end~`~`~`~`~`~`~`~`~`~`~`~`~`~J~`~`~`~`return;end~`~`~`~`~`~`~`~`~`~`~`~`~Jreturn;end~`~`~`~`~`~`~`~`~`~`~`~`~`~J~J^t^t^SVariable^T^t^SName^S武器战备份^t^^
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