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[萨满] 335奶萨

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发表于 2023-12-14 21:17:30 | 显示全部楼层 |阅读模式
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雕文:治疗波雕文  治疗链雕文  大地之盾雕文


  1. ^1^T^SItems^T^N1^T^SEnabled^N1^SName^S坐骑(变狼)不施法^SScript^S--坐骑状态~Jif~`IsMounted("player")==1~`then~J~`~`~`~`return;~Jend~Jif~`BeeStringFind("幽魂之狼",BeeUnitBuffList("player"))~`~`then~`return~`~`end^SGUID^N8^SIcon^SInterface\Icons\Spell_Nature_SpiritWolf^SDescription^S當滿足條件時自動施放^t^N2^T^SEnabled^B^SScript^Sif~`BeePlayerBuffTime("水之护盾")<0~`~`or~`BeePlayerBuffCount("水之护盾")<1~`then~J~`~`~`~`BeeRun("水之护盾","Player");~J~`~`~`~`return;~Jend~Jif~`~`BeeWeaponEnchantInfo(1)<20~`~`then~`BeeRun("大地生命武器","player");~Jreturn;end~Jif~`BeeCastSpellFast()~`then~J~`~`~`~`~J~`~`~`~`return~`true;~J~`~`~`~`~Jend^SName^S保持大地水盾^SGUID^N9^SIcon^SInterface\Icons\Ability_Shaman_WaterShield^SDescription^S當滿足條件時自動施放^t^N3^T^SEnabled^N1^SName^S自动驱散^SGUID^N14^SScript^Slocal~`time~`=~`BeeTotem("净化图腾");~J--解除诅咒,中毒疾病~Jgrouptype="";if~`GetNumRaidMembers()>0~`then~`grouptype="raid"~`else~`grouptype="party";end~J~Jlocal~`n,qusan~`=~`BeeGroupCountScript('BeeRange(unit)<=40~`or~`~`BeeRange(unit)<=30',"BeeUnitBuffInfo(unit,2,'Disease,Curse,Poison',0)>0~`and~`not~`UnitIsDeadOrGhost(unit)",grouptype)~`~Jif~`n>0~`and~`~`BeeIsRun("净化灵魂",qusan)~`then~`BeeRun("净化灵魂",qusan);return;end~`~`~Jif~`n>3~`and~`~`time<5~`and~`~`BeeIsRun("净化图腾","nogoal")~Jthen~`BeeRun("净化图腾","nogoal");~`return;end~`~`~J^SIcon^SInterface\Icons\Ability_Shaman_CleanseSpirit^SDescription^S當滿足條件時自動施放^t^N4^T^SEnabled^N1^SName^S打断施法^SDescription^S當滿足條件時自動施放^SGUID^N7^SIcon^SInterface\Icons\Spell_Nature_Cyclone^SScript^Slocal~`Unit="Focustarget"~Jlocal~`time~`,~`Castingtime=~`BeeUnitCastSpellTime(Unit);~Jlocal~`NeedBreak~`=~`"奥术飞弹,治疗之环,生命吸取,恐惧,神圣新星,苦修,变形术,精神灼烧,精神鞭笞,暴风雪"~J~Jif~`BeeStringFind(NeedBreak,BeeUnitCastSpellName())~`~`then~J~`~`~`~`if~`BeeIsRun("风剪")~`then~J~`~`~`~`~`~`~`~`BeeRun("风剪");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~Jend~Jif~`UnitCanAttack("player",~`"focus-target")~`and~`BeeUnitCastSpellName(Unit)~`~`and~`Castingtime~`-~`time~`>0.3~`and~`time~`>0.3~`and~`BeeIsRun("风剪",Unit)~`then~J~`~`~`~`BeeRun("风剪",Unit);~Jreturn;end~Jif~`BeeUnitCastSpellName("target")~`~`and~`Castingtime~`-~`time~`>0.3~`and~`time~`>0.3~`and~`BeeIsRun("风剪","target")~`then~J~`~`~`~`BeeRun("风剪","target");~Jreturn;end~J^t^N5^T^SGUID^N16^SDescription^S當滿足條件時自動施放^SEnabled^N1^SName^S自然迅捷^SIcon^SInterface\Icons\Spell_Nature_HealingWaveGreater^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jgrouptype=""~`~Jif~`GetNumRaidMembers()>0~`~Jthen~`~J~`~`~`~`grouptype="raid"~`~Jelse~`~J~`~`~`~`grouptype="party"~`~Jend~J~Jlocal~`ZRXJ~`=~`BeeGroupMinScript('BeeRange(unit)<=40~`~`and~`BeeUnitHealth(unit,"%")<25~`~`~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jlocal~`XJ~`=~`BeeGroupCountScript('BeeRange(unit)<=40~`~`and~`BeeUnitHealth(unit,"%")<25~`~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`XJ>=3~`then~`~J~`~`~`~`if~`~`BeeUnitBuff("激流",ZRXJ)<1~`and~`BeeIsRun("激流",ZRXJ)~`then~`BeeRun("激流",ZRXJ)~`return;end~J~`~`~`~`if~`~`~`BeeIsRun("自然迅捷","nogoal")~`then~`BeeRun("/stopcasting\n/use~`潮汐之力\n/cast~`自然迅捷\n","nogoal")~`return;end~J~`~`~`~`if~`BeeStringFind("自然迅捷",buff)~`~`~`then~`BeeRun("治疗链",ZRXJ)~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~Jend~J^t^N6^T^SGUID^N15^SName^S团队治疗^SDescription^S當滿足條件時自動施放^SEnabled^N1^SIcon^SInterface\Icons\Spell_Nature_GiftoftheWaterSpirit^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--自动判断party还是raid~Jlocal~`grouptype=""~Jif~`GetNumRaidMembers()>0~`then~J~`~`~`~`grouptype="raid"~Jelse~J~`~`~`~`grouptype="party"~Jend~Jif~`BeeUnitCastSpellName("player")=="治疗波"~`or~JBeeUnitCastSpellName("player")=="治疗链"~`or~JBeeUnitCastSpellName("player")=="次级治疗波"~`~Jthen~`~J~`~`~`~`return;~Jend~J---------------------------------团队治疗~Jlocal~`ZLL~`=~`BeeGroupMinScript('BeeRange(unit)<=40~`~`and~`BeeUnitHealth(unit,"%")<80~`~`~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit,'%')",grouptype)~Jlocal~`NZLL=~`BeeGroupCountScript('BeeRange(unit)<=40~`~`and~`BeeUnitHealth(unit,"%")<80~`~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit,'%')",grouptype)~Jif~`~`ZLL~`and~`BeeUnitBuff("激流",ZLL)<1~`and~`BeeIsRun("激流",ZLL)~`then~`BeeRun("激流",ZLL)~`return;end~Jif~`BeeUnitBuff("激流",ZLL)>1~`and~`BeeIsRun("治疗链",ZLL)~`~`then~J~`~`~`~`if~`NZLL>2~`~`~`~`then~`BeeRun("/cast~`治疗链",ZLL)return;end~J~`~`~`~`if~`NZLL>6~`then~`BeeRun("/use~`潮汐之力\n/cast~`治疗链",ZLL)~`return;end~Jreturn;end~J---------------------------------单体治疗~Jlocal~`DB~`=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("治疗波",unit)~`and~`BeeUnitHealth(unit,"%")<60~`~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit,'%')",grouptype)~Jlocal~`CJB~`=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("次级治疗波",unit)~`and~`BeeUnitHealth(unit,"%")<85~`~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit,'%')",grouptype)~Jif~`CJB~`and~`BeeStringFind("波涛汹涌",buff)~`and~`BeeIsRun("次级治疗波",CJB)~`~`then~J~`~`~`~`BeeRun("次级治疗波",CJB~`)~Jend~Jif~`DB~`and~`BeeStringFind("波涛汹涌",buff)~`and~`BeeIsRun("治疗波",CJB)~`~`then~J~`~`~`~`BeeRun("治疗波",CJB~`)~Jend~J~J~J~J~J~J^t^N7^T^SGUID^N5^SScript^S--图腾释放~Jif~`BeeUnitAffectingCombat("player")~`then~`~J~`~`~`~`if~`CheckInteractDistance("target",4)~`and~`not~`BeeTotemType(1)~`and~`not~`BeeTotemType(2)~`and~`not~`BeeTotemType(3)~`and~`not~`BeeTotemType(4)~`~`then~`BeeRun("/cast~`先祖的召唤");return;end~J~`~`~`~`if~`not~`BeeTotemType(1)~`and~`~`BeeIsRun("火舌图腾","nogoal")~`then~`BeeRun("火舌图腾","nogoal");return;end~J~`~`~`~`if~`not~`BeeTotemType(2)~`and~`~`BeeIsRun("大地之力图腾","nogoal")~`then~`BeeRun("大地之力图腾","nogoal");return;end~J~`~`~`~`if~`not~`BeeTotemType(3)~`and~`~`BeeIsRun("治疗之泉图腾","nogoal")~`then~`BeeRun("治疗之泉图腾","nogoal");return;end~J~`~`~`~`if~`not~`BeeTotemType(4)~`and~`~`BeeIsRun("风怒图腾","nogoal")~`then~`BeeRun("风怒图腾","nogoal");return;end~Jreturn;end~Jif~`not~`BeeUnitAffectingCombat("player")~`~`and~`(BeeTotemType(1)~`or~`BeeTotemType(2)~`or~`BeeTotemType(3)~`or~`BeeTotemType(4))~`~`then~`BeeRun("收回图腾","player")~`return;end^SName^S图腾物理^SIcon^SInterface\Icons\Spell_unused2^SDescription^S當滿足條件時自動施放^t^N8^T^SGUID^N6^SDescription^S當滿足條件時自動施放^SName^S图腾法系^SEnabled^N1^SIcon^SInterface\Icons\Spell_Nature_Lightning^SScript^Slocal~`n,qusan~`=~`BeeGroupCountScript('BeeRange(unit)<=40~`or~`~`BeeRange(unit)<=30',"BeeUnitBuffInfo(unit,2,'Disease,Curse,Poison',0)>0~`and~`not~`UnitIsDeadOrGhost(unit)",grouptype)~Jlocal~`time~`=~`BeeTotem("净化图腾");~J--图腾释放~Jif~`BeeUnitAffectingCombat("player")~`and~`~`CheckInteractDistance("target",4)~`then~J~`~`~`~`if~`~`~`not~`BeeTotemType(1)~`and~`not~`BeeTotemType(2)~`and~`not~`BeeTotemType(3)~`and~`not~`BeeTotemType(4)~`~`then~`BeeRun("/cast~`元素的召唤");return;end~J~`~`~`~`if~`not~`BeeTotemType(1)~`and~`~`BeeIsRun("火舌图腾","nogoal")~`then~`BeeRun("火舌图腾","nogoal");return;end~J~`~`~`~`if~`not~`BeeTotemType(2)~`and~`~`BeeIsRun("石肤图腾","nogoal")~`then~`BeeRun("石肤图腾","nogoal");return;end~J~`~`~`~`if~`not~`BeeTotemType(3)~`and~`~`BeeIsRun("治疗之泉图腾","nogoal")~`then~`BeeRun("治疗之泉图腾","nogoal");return;end~J~`~`~`~`if~`not~`BeeTotemType(4)~`and~`~`BeeIsRun("空气之怒图腾","nogoal")~`then~`BeeRun("空气之怒图腾","nogoal");return;end~J~`~`~`~`if~`~`BeeUnitMana("player","%")<70~`and~`BeeTotem("法力之潮图腾")<5~`and~`~`BeeIsRun("法力之潮图腾","nogoal")~J~`~`~`~`then~`BeeRun("法力之潮图腾","nogoal");~`return;end~`~`~J~`~`~`~`if~`~`n<1~`and~`~`~`time>5~`and~`~`BeeIsRun("治疗之泉图腾","nogoal")~J~`~`~`~`then~`BeeRun("治疗之泉图腾","nogoal");~`return;end~Jend~Jif~`not~`BeeUnitAffectingCombat("player")~`~`and~`(BeeTotemType(1)~`or~`BeeTotemType(2)~`or~`BeeTotemType(3)~`or~`BeeTotemType(4))~`then~`BeeRun("收回图腾","player")~`return;end~J^t^N9^T^SGUID^N2^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jif~`BeeUnitCastSpellName("player")=="治疗波"~`or~JBeeUnitCastSpellName("player")=="治疗链"~`or~JBeeUnitCastSpellName("player")=="次级治疗波"~`~Jthen~`~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth("player","%")<45~`and~`BeeIsRun("治疗石")~`~Jthen~`~J~`~`~`~`BeeRun("治疗石");~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth("player","%")<20~`and~`BeeIsRun("奇效治疗药水")~`~Jthen~`~J~`~`~`~`BeeRun("奇效治疗药水");~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth("player","%")<90~`and~`BeeIsRun("生命之血")~`~Jthen~`BeeRun("生命之血");~J~`~`~`~`return;~Jend~Jif~`BeeIsRun("激流","player")~`and~`BeeUnitHealth("player","%")<90~`then~J~`~`~`~`BeeRun("激流","player")~J~`~`~`~`return;~Jend~Jif~`BeeIsRun("次级治疗波","player")~`and~`BeeUnitHealth("player","%")<85~`~`and~`~`BeeStringFind("波涛汹涌",buff)~`~`then~J~`~`~`~`BeeRun("次级治疗波","player")~Jreturn;end~Jif~`BeeIsRun("治疗波","player")~`and~`~`BeeUnitHealth("player","%")<60~`~`and~`~`BeeStringFind("波涛汹涌",buff)~`~`then~J~`~`~`~`BeeRun("治疗波","player")~Jreturn;end~Jif~`BeeUnitHealth("player","%")<25~`~`then~`~J~`~`~`~`if~`~`~`BeeIsRun("自然迅捷","nogoal")~`then~`BeeRun("/stopcasting\n/use~`潮汐之力\n/cast~`自然迅捷\n","nogoal")~`return;end~J~`~`~`~`if~`BeeStringFind("自然迅捷",buff)~`and~`~`BeeIsRun("治疗波","player")~`~`then~`BeeRun("治疗波","player")~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~Jend^SEnabled^N1^SName^S自保生命^SIcon^SInterface\Icons\Spell_Nature_Brilliance^SDescription^S當滿足條件時自動施放^t^N10^T^SGUID^N3^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jif~`BeeUnitCastSpellName("player")=="治疗波"~`or~JBeeUnitCastSpellName("player")=="治疗链"~`or~JBeeUnitCastSpellName("player")=="次级治疗波"~`~Jthen~`~J~`~`~`~`return;~Jend~Jif~`UnitExists("focus")==1~`and~`not~`UnitIsDeadOrGhost("focus")~`then~J~`~`~`~`if~`BeeUnitBuff("大地之盾","focus",2,1)<0~`and~`BeeIsRun("大地之盾","focus")~`then~J~`~`~`~`~`~`~`~`BeeRun("大地之盾","focus");~J~`~`~`~`return;end~J~`~`~`~`if~`BeeStringFind("波涛汹涌",buff)~`or~`(BeeIsRun("次级治疗波","focus")~`and~`~`BeeUnitHealth("focus","%")<90)~`~`then~`BeeRun("次级治疗波","focus")~J~`~`~`~`return;end~J~`~`~`~`~J~`~`~`~`if~`BeeIsRun("激流","focus")~`and~`BeeUnitHealth("focus","%")<75~`then~J~`~`~`~`~`~`~`~`BeeRun("激流","focus")~J~`~`~`~`return;end~J~`~`~`~`if~`BeeIsRun("治疗波","focus")~`and~`BeeUnitHealth("focus","%")<60~`~`and~`~`BeeStringFind("波涛汹涌",buff)~`~`then~`BeeRun("治疗波","focus")~J~`~`~`~`return;end~J~`~`~`~`if~`BeeUnitHealth("focus","%")<25~`~`then~`~J~`~`~`~`~`~`~`~`if~`~`~`BeeIsRun("自然迅捷","nogoal")~`then~`BeeRun("/stopcasting\n/use~`潮汐之力\n/cast~`自然迅捷\n","nogoal")~`return;end~J~`~`~`~`~`~`~`~`if~`BeeStringFind("自然迅捷",buff)~`and~`~`BeeIsRun("治疗波","focus")~`~`then~`BeeRun("治疗波","focus")~J~`~`~`~`~`~`~`~`return;end~J~`~`~`~`return;end~Jreturn;end^SName^S优先保护焦点(坦克)^SEnabled^N1^SIcon^SInterface\Icons\Spell_Nature_FarSight^SDescription^S當滿足條件時自動施放^t^t^SVersion^N20200726^SVariable^T^t^SName^S治疗萨满^t^^
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