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[死骑] 三系DK卡70的脚本

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发表于 2023-12-14 21:20:53 | 显示全部楼层 |阅读模式
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三系DK  感觉还不错 335卡70的S F

  1. ^1^T^SItems^T^N1^T^SGUID^N1^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~`local~`buff~`=~`BeeUnitBuffList("player")~`local~`bingsi~`=~`(BeeRune("鲜血符文")>0~`or~`BeeRune("死亡符文")>0)~`local~`xuesi~`=~`(BeeRune("鲜血符文")>0~`or~`BeeRune("死亡符文")>0)~`local~`xiesi~`=~`(BeeRune("邪恶符文")>0~`or~`BeeRune("死亡符文")>0)~`~J--准备~`~Jif~`not~`UnitIsDeadOrGhost("player")~`and~`not~`BeeStringFind("灵气",buff)~`then~`~`~`~`~`BeeRun("恶气")~`end~`if~`BeePlayerBuffTime("寒冬号角")<0~`then~`~`~`~`~`BeeRun("寒冬号角")~`end~`~J--按键传染~Jif~`IsControlKeyDown()~`and~`BeeIsRun("/cast~`枯萎凋零","nogoal")~`and~`BeePlayerBuffTime("枯萎凋零")==-1~`then~J~`~`~`~`CastSpellByName(tostring(GetSpellInfo("枯萎凋零"),nil));~J~`~`~`~`if~`SpellIsTargeting()~`then~`CameraOrSelectOrMoveStart()~`CameraOrSelectOrMoveStop()~`end~`~Jreturn;end~Jif~`BeeUnitCastSpellName("player")=="枯萎凋零"~`then~`return;end~J~Jif~`IsShiftKeyDown()~`then~J~`~`~`~`~J~`~`~`~`if~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`and~`(BeeRune("鲜血符文")>0~`or~`BeeRune("死亡符文")>0)~`then~J~`~`~`~`~`~`~`~`~J~`~`~`~`~`~`~`~`BeeRun("传染")~`~`~`~`~`~J~`~`~`~`end~`~`~Jend~J--输出~Jif~`BeeUnitHealth("target",nil,0)>250000~`then~`~`~`~`~`if~`BeeRune("鲜血符文")<1~`and~`BeeRune("邪恶符文")<1~`and~`BeeRune("冰霜符文")<1~`and~`BeeSpellCoolDown("符文武器增效")==0~`and~`BeePlayerBuffTime("活力分流")<=0~`and~`BeeSpellCD("活力分流")>0~`then~`~`~`~`~`~`~`~`~`BeeRun("符文武增效")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`BeeSpellCoolDown("亡者复生")==0~`then~`~`~`~`~`~`~`~`~`BeeRun("亡复生")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`(BeePlayerBuffTime("铜墙铁壁")>0~`or~`BeePlayerBuffTime("杀戮机器")>0)~`and~`GetItemCooldown("门牙碎片")==0~`then~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`门牙碎片");~`~`~`~`~`~`~`~`~`end~`end~`if~`not~`IsShiftKeyDown()~`and~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`and~`IsSpellInRange("冰冷触摸")==1~`then~`~`~`~`~`if~`(BeeRune("冰霜符文")>0~`or~`BeeRune("死亡符文")>0)~`and~`BeeTargetDeBuffTime("冰霜疫病")<2~`then~`~`~`~`~`~`~`~`~`BeeRun("冰冷触摸")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`(BeeRune("邪恶符文")>0~`or~`BeeRune("死亡符文")>0)~`and~`BeeTargetDeBuffTime("血之疫病")<2~`then~`~`~`~`~`~`~`~`~`BeeRun("暗影打击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`(BeeTargetDeBuffTime("冰霜疫病")>0~`and~`BeeTargetDeBuffTime("血之疫病")>0)~`and~`(BeeTargetDeBuffTime("冰霜疫病")<5~`or~`BeeTargetDeBuffTime("血之疫病")<5)~`then~`~`~`~`~`~`~`~`~`BeeRun("染")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`~`if~`BeeUnitMana("player")>70~`and~`BeeIsRun("冰霜打击")~`then~`~`~`~`~`~`~`~`~`BeeRun("冰霜打击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`BeePlayerBuffTime("冰冻之雾")>0~`and~`BeePlayerBuffTime("冰冻之雾")<8~`then~`~`~`~`~`~`~`~`~`BeeRun("凛风冲击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`((BeeRune("冰霜符文")>0~`and~`BeeRune("邪恶符文")>0)~`or~`(BeeRune("死亡符文")>0~`and~`(BeeRune("邪恶符文")>0~`or~`BeeRune("冰霜符文")>0))~`or~`BeeRune("死亡符文")>1)~`and~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`then~`~`~`~`~`~`~`~`~`BeeRun("湮没")~`~`~`~`~`end~`~`~`~`~`if~`BeeUnitMana("player")>20~`and~`BeeIsRun("符文打击")~`then~`~`~`~`~`~`~`~`~`BeeRun("符文打击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`BeePlayerBuffTime("冰冻之雾")>0~`then~`~`~`~`~`~`~`~`~`BeeRun("凛风冲击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`BeeUnitMana("player")>40~`then~`~`~`~`~`~`~`~`~`if~`IsSpellInRange("凋零缠绕")==1~`and~`BeeRange("target")>15~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("凋零缠绕")~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`~`~`~`~`if~`BeeIsRun("冰霜打击")~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("冰霜打击")~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`end~`~`~`~`~`if~`BeeRune("鲜血符文")<1~`and~`BeeRune("邪恶符文")<1~`and~`BeeRune("冰霜符文")<1~`and~`BeeSpellCoolDown("活力分流")==0~`then~`~`~`~`~`~`~`~`~`BeeRun("活力分流")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`BeeUnitHealth("target",nil,0)>30000~`then~`~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("奥术洪流")==0~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("奥术洪流")~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`~`~`~`~`if~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`and~`BeeSpellCoolDown("铜墙铁壁")==0~`and~`bingsi~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("铜墙铁壁")~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`end~`~`~`~`~`if~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`and~`BeeRune("死亡符文")<1~`and~`BeeRune("鲜血符文")>0~`then~`~`~`~`~`~`~`~`~`BeeRun("鲜血打击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`BeeRune("鲜血符文")>0~`then~`~`~`~`~`~`~`~`~`BeeRun("鲜血打击")~`~`~`~`~`end~`end~`~J--当前目标打断~JBeeRun("/startattack");~`~`local~`Unit="target"~`local~`time~`,~`Castingtime=~`BeeUnitCastSpellTime(Unit);~`if~`BeeUnitCastSpellName(Unit)~`and~`Castingtime~`-~`time~`>0.5~`and~`time~`>0.5~`and~`BeeIsRun("心灵冰冻",Unit)~`then~`~`~`~`~`BeeRun("心灵冰冻",Unit);~`end;^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S冰^t^N2^T^SEnabled^N1^SDescription^S當滿足條件時自動施放^SName^S血^SGUID^N2^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--准备~Jif~`not~`UnitIsDeadOrGhost("player")~`and~`not~`BeeStringFind("冰霜灵气",buff)~`then~`~`~`~`~`BeeRun("冰霜灵气")~`end~`if~`BeePlayerBuffTime("寒冬号角")<0~`then~`~`~`~`~`BeeRun("寒冬号角")~`end~J--按键传染~`~`~`~Jif~`IsControlKeyDown()~`and~`BeeIsRun("/cast~`枯萎凋零","nogoal")~`and~`BeePlayerBuffTime("枯萎凋零")==-1~`then~J~`~`~`~`CastSpellByName(tostring(GetSpellInfo("枯萎凋零"),nil));~J~`~`~`~`if~`SpellIsTargeting()~`then~`CameraOrSelectOrMoveStart()~`CameraOrSelectOrMoveStop()~`end~`~Jreturn;end~Jif~`BeeUnitCastSpellName("player")=="枯萎凋零"~`then~`return;end~Jif~`IsShiftKeyDown()~`then~J~`~`~`~`if~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`and~`(BeeRune("鲜血符文")>0~`or~`BeeRune("死亡符文")>0)~`then~J~`~`~`~`~`~`~`~`BeeRun("传染")~`~`~`~`~`~J~`~`~`~`end~`~`~Jend~J--输出~Jif~`BeeRune("鲜血符文")<1~`and~`BeeRune("邪恶符文")<1~`and~`BeeRune("冰霜符文")<1~`and~`BeeSpellCoolDown("符文武器增效")==0~`and~`BeePlayerBuffTime("活力分流")<=0~`and~`BeeSpellCD("活力分流")>0~`then~J~`~`~`~`BeeRun("符文武器增效")~Jend~Jif~`BeeRune("鲜血符文")<1~`and~`BeeRune("邪恶符文")<1~`and~`BeeRune("冰霜符文")<1~`and~`BeeSpellCoolDown("活力分流")==0~`then~J~`~`~`~`BeeRun("活力分流")~Jend~Jif~`(BeeRune("冰霜符文")>0~`or~`BeeRune("死亡符文")>0)~`and~`BeeTargetDeBuffTime("冰霜疫病")<2~`then~`~`~`~`~`~`~`~`~`BeeRun("冰冷触摸")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~Jif~`(BeeRune("邪恶符文")>0~`or~`BeeRune("死亡符文")>0)~`and~`BeeTargetDeBuffTime("血之疫病")<2~`then~`~`~`~`~`~`~`~`~`BeeRun("暗影打击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~Jif~`BeeUnitHealth("player","%")<90~`then~J~`~`~`~`BeeRun("灵界打击")~Jend~Jif~`BeeUnitHealth("player","%")<80~`then~J~`~`~`~`BeeRun("符文分流")~Jend~Jif~`BeeRune("鲜血符文")>1~`then~J~`~`~`~`BeeRun("心脏打击")~Jend~Jif~`BeeUnitHealth("player","%")<50~`then~J~`~`~`~`~J~`~`~`~`BeeRun("吸血鬼之血")~Jend~Jif~`BeeUnitHealth("player","%")<30~`then~J~`~`~`~`~J~`~`~`~`BeeRun("鲜血印记")~Jend~J~Jif~`BeeUnitHealth("player","%")<85~`then~J~`~`~`~`~J~`~`~`~`BeeRun("活力分流")~Jend~J~Jif~`(BeeRune("冰霜符文")>0~`or~`BeeRune("死亡符文")>0)~`and~`BeePlayerBuffTime("杀戮机器")>0~`then~`~`~`~`~`~`~`~`~`~J~`~`~`~`BeeRun("冰冷触摸")~`~`~`~`~`~`~`~`~`~`~`~`~`~Jend~`~`~`~Jif~`BeeUnitMana("player")>20~`and~`BeeIsRun("符文打击")~`then~`~`~`~`~`~`~`~`~`BeeRun("符文打击")~`~`~`~`~`~`~`~`~`~`~`~`~`~Jend~`~J~Jif~`BeeUnitMana("player")>60~`then~`~`~`~`~`~`~`~`~J~`~`~`~`if~`IsSpellInRange("凋零缠绕")==1~`and~`BeeRange("target")>15~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("凋零缠绕")~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~J~`~`~`~`end~`~`~Jend^t^N3^T^SGUID^N3^SDescription^S當滿足條件時自動施放^SName^S邪^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~`local~`buff~`=~`BeeUnitBuffList("player")~`~J--准备~Jif~`not~`UnitIsDeadOrGhost("player")~`and~`not~`BeeStringFind("邪恶灵气",buff)~`then~`~`~`~`~`BeeRun("邪恶灵气")~`end~`if~`BeePlayerBuffTime("寒冬号角")<0~`then~`~`~`~`~`BeeRun("寒冬号角")~`end~`if~`BeePlayerBuffTime("白骨之盾")<1~`and~`BeeSpellCoolDown("白骨之盾")==0~`and~`(BeeRune("邪恶符文")>0~`or~`BeeRune("死亡符文")>0)~`then~`~`~`~`~`BeeRun("白骨之盾")~`end~`~J--按键传染~`~Jif~`IsShiftKeyDown()~`then~`~`~`~`~`if~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`and~`(BeeRune("鲜血符文")>0~`or~`BeeRune("死亡符文")>0)~`then~`~`~`~`~`~`~`~`~`BeeRun("传染")~`~`~`~`~`end~`end~`~J--输出~Jif~`BeeUnitHealth("target",nil,0)>300000~`then~`~`~`~`~`if~`BeeSpellCoolDown("召唤石像鬼")==0~`and~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`then~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`召唤石像鬼")~`~`~`~`~`~`end~`~`~`~`~`if~`BeeRune("鲜血符文")<1~`and~`BeeRune("邪恶符文")<1~`and~`BeeRune("冰霜符文")<1~`and~`BeeSpellCoolDown("符文武器增效")==0~`and~`BeePlayerBuffTime("活力分流")<=0~`and~`BeeSpellCD("活力分流")>0~`then~`~`~`~`~`~`~`~`~`BeeRun("符文武器增效")~`~`~`~`~`end~`~`~`~`~`if~`BeeSpellCD("召唤石像鬼")>0~`and~`GetItemCooldown("菲斯克的怀表")==0~`then~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`菲斯克的怀表");~`~`~`~`~`return;~`~`~`~`~`end~`end~`if~`not~`IsShiftKeyDown()~`and~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`and~`IsSpellInRange("冰冷触摸")==1~`then~`~`~`~`~`if~`BeeUnitMana("player")>40~`and~`(BeeUnitHealth("target",nil,0)<300000~`or~`BeeSpellCD("召唤石像鬼")>0)~`then~`~`~`~`~`~`~`~`~`~`~`~`~`if~`IsSpellInRange("凋零缠绕")==1~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("凋零缠绕")~`~`~`~`~`~`~`~`~`end~`~`~`~`~`end~`~`~`~`~`if~`BeeRune("鲜血符文")<1~`and~`BeeRune("邪恶符文")<1~`and~`BeeRune("冰霜符文")<1~`and~`BeeSpellCoolDown("活力分流")==0~`then~`~`~`~`~`~`~`~`~`BeeRun("活力分流")~`~`~`~`~`end~`~`~`~`~`if~`((BeeRune("冰霜符文")>0~`and~`BeeRune("邪恶符文")>0)~`or~`(BeeRune("冰霜符文")>0~`and~`BeeRune("死亡符文")>0)~`or~`(BeeRune("邪恶符文")>0~`and~`BeeRune("死亡符文")>0))~`and~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`then~`~`~`~`~`~`~`~`~`if~`BeeIsRun("天灾打击")~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("天灾打击")~`~`~`~`~`~`~`~`~`end~`~`~`~`~`~`~`~`~`if~`BeeUnitHealth("player","%")<10~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("灵界打击")~`~`~`~`~`~`~`~`~`end~`~`~`~`~`end~`~`~`~`~`if~`(BeeRune("冰霜符文")>0~`or~`BeeRune("死亡符文")>0)~`and~`(BeeTargetDeBuffTime("冰霜疫病")<2~`or~`BeeRune("鲜血符文")<1)~`then~`~`~`~`~`~`~`~`~`BeeRun("冰冷触摸")~`~`~`~`~`end~`~`~`~`~`if~`(BeeRune("邪恶符文")>0~`or~`BeeRune("死亡符文")>0)~`and~`(BeeTargetDeBuffTime("血之疫病")<2~`or~`BeeRune("鲜血符文")<1)~`then~`~`~`~`~`~`~`~`~`BeeRun("暗影打击")~`~`~`~`~`end~`~`~`~`~`if~`BeeRune("鲜血符文")>0~`then~`~`~`~`~`~`~`~`~`BeeRun("鲜血打击")~`~`~`~`~`end~`end^t^N4^T^SEnabled^N1^SDescription^S當滿足條件時自動施放^SScript^Slocal~`tb~`=~`BeeUnitBuffList("target")~Jif~`UnitExists("target")~`and~`~`not~`UnitIsDeadOrGhost("target")~`then~J~`~`~`~`if~`BeePlayerBuffTime("寒冬号角")<1~`then~J~`~`~`~`~`~`~`~`BeeRun("寒冬号角")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCD("符文打击")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("符文打击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCD("凋零缠绕")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("凋零缠绕")~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("冰霜疫病")<1~`and~`BeeSpellCD("冰冷触摸")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("冰冷触摸")~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("血之疫病")<1~`and~`BeeSpellCD("暗影打击")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("暗影打击")~J~`~`~`~`end~`~`~J~`~`~`~`if~`BeeSpellCD("灵界打击")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("灵界打击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCD("心脏打击")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("心脏打击")~J~`~`~`~`end~J~`~`~`~`~Jend^SGUID^N4^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S血DK自写^t^N5^T^SGUID^N5^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~`local~`buff~`=~`BeeUnitBuffList("player")~`local~`bingsi~`=~`(BeeRune("冰霜符文")>0~`or~`BeeRune("死亡符文")>0)~`local~`xuesi~`=~`(BeeRune("鲜血符文")>0~`or~`BeeRune("死亡符文")>0)~`local~`xiesi~`=~`(BeeRune("邪恶符文")>0~`or~`BeeRune("死亡符文")>0)~`~J--准备~`~Jif~`not~`UnitIsDeadOrGhost("player")~`and~`not~`BeeStringFind("邪恶灵气",buff)~`then~`~`~`~`~`BeeRun("邪恶灵气")~`end~`if~`BeePlayerBuffTime("寒冬号角")<0~`then~`~`~`~`~`BeeRun("寒冬号角")~`end~`~J--输出~`~`~`~Jif~`IsControlKeyDown()~`and~`BeeIsRun("/cast~`枯萎凋零","nogoal")~`and~`BeePlayerBuffTime("枯萎凋零")==-1~`then~J~`~`~`~`CastSpellByName(tostring(GetSpellInfo("枯萎凋零"),nil));~J~`~`~`~`if~`SpellIsTargeting()~`then~`CameraOrSelectOrMoveStart()~`CameraOrSelectOrMoveStop()~`end~`~Jreturn;end~Jif~`BeeUnitCastSpellName("player")=="枯萎凋零"~`then~`return;end~J~Jif~`IsShiftKeyDown()~`then~J~`~`~`~`~J~`~`~`~`if~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`and~`(BeeRune("鲜血符文")>0~`or~`BeeRune("死亡符文")>0)~`then~J~`~`~`~`~`~`~`~`~J~`~`~`~`~`~`~`~`BeeRun("传染")~`~`~`~`~`~J~`~`~`~`end~`~`~Jend~Jif~`BeeUnitHealth("target",nil,0)>0~`then~`~`~J~`~`~`~`if~`BeeUnitMana("player")>32~`and~`BeeIsRun("冰霜打击")~`and~`BeeStringFind("杀戮机器",buff)~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("冰霜打击")~`~`~`~`end~`~J~`~`~`~`if~`BeeRune("鲜血符文")<1~`and~`BeeRune("邪恶符文")<1~`and~`BeeRune("冰霜符文")<1~`and~`BeeSpellCoolDown("符文武器增效")==0~`and~`BeePlayerBuffTime("活力分流")<=0~`and~`BeeSpellCD("活力分流")>0~`then~`~`~`~`~`~`~`~`~`BeeRun("符文武器增效")~`~`~`~`~`end~`~`~`~J~`~`~`~`if~`BeeSpellCoolDown("亡者复生")==0~`then~`~`~`~`~`~`~`~`~`BeeRun("亡者复生")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`~J~`~`~`~`if~`(BeePlayerBuffTime("铜墙铁壁")>0~`or~`BeePlayerBuffTime("杀戮机器")>0)~`and~`GetItemCooldown("门牙碎片")==0~`then~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`门牙碎片");~`~`~`~`~`~`~`~`~`end~`end~Jif~`not~`IsShiftKeyDown()~`and~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`and~`IsSpellInRange("冰冷触摸")==1~`then~`~`~`~`~`if~`(BeeRune("冰霜符文")>0~`or~`BeeRune("死亡符文")>0)~`and~`BeeTargetDeBuffTime("冰霜疫病")<2~`then~`~`~`~`~`~`~`~`~`BeeRun("冰冷触摸")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~J~`~`~`~`if~`(BeeRune("邪恶符文")>0~`or~`BeeRune("死亡符文")>0)~`and~`BeeTargetDeBuffTime("血之疫病")<2~`then~`~`~`~`~`~`~`~`~`BeeRun("暗影打击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~J~`~`~`~`if~`(BeeTargetDeBuffTime("冰霜疫病")>0~`and~`BeeTargetDeBuffTime("血之疫病")>0)~`and~`(BeeTargetDeBuffTime("冰霜疫病")<5~`or~`BeeTargetDeBuffTime("血之疫病")<5)~`then~`~`~`~`~`~`~`~`~`BeeRun("染")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~J~`~`~`~`if~`BeePlayerBuffTime("冰冻之雾")>0~`and~`BeePlayerBuffTime("冰冻之雾")<8~`then~`~`~`~`~`~`~`~`~`BeeRun("凛风冲击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~J~`~`~`~`if~`((BeeRune("冰霜符文")>0~`and~`BeeRune("邪恶符文")>0)~`or~`(BeeRune("死亡符文")>0~`and~`(BeeRune("邪恶符文")>0~`or~`BeeRune("冰霜符文")>0))~`or~`BeeRune("死亡符文")>1)~`and~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`then~`~`~`~`~`~`~`~`~`BeeRun("湮没")~`~`~`~`~`end~`~J~`~`~`~`if~`BeeUnitMana("player")>64~`and~`BeeIsRun("冰霜打击")~`~`or~`BeeStringFind("杀戮机器",buff)~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("冰霜打击")~`~`~`~`end~`~J~`~`~`~`if~`BeeUnitMana("player")>20~`and~`BeeIsRun("符文打击")~`then~`~`~`~`~`~`~`~`~`BeeRun("符文打击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~J~`~`~`~`if~`BeePlayerBuffTime("冰冻之雾")>0~`then~`~`~`~`~`~`~`~`~`BeeRun("凛风冲击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~J~`~`~`~`if~`BeeUnitMana("player")>40~`then~`~`~`~`~`~`~`~`~`if~`IsSpellInRange("凋零缠绕")==1~`and~`BeeRange("target")>15~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("凋零缠绕")~`~`~`~`~`~`~`~`~`end~`~`~`~`~`~`~`~`~J~`~`~`~`~`~`~`~`if~`BeeRune("鲜血符文")<1~`and~`BeeRune("邪恶符文")<1~`and~`BeeRune("冰霜符文")<1~`and~`BeeSpellCoolDown("活力分流")==0~`then~`~`~`~`~`~`~`~`~`BeeRun("活力分流")~`~`~`~`~`~`~`~`~`end~`~`~`~`end~`~`~`~`~J~`~`~`~`if~`BeeUnitHealth("target",nil,0)>30000~`then~`~`~`~`~`~`~`~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("奥术洪流")==0~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("奥术洪流")~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`~`~`~`~`if~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`and~`BeeSpellCoolDown("铜墙铁壁")==0~`and~`bingsi~`then~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("铜墙铁壁")~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`end~`~`~`~J~`~`~`~`if~`BeeTargetDeBuffTime("冰霜疫病")>1~`and~`BeeTargetDeBuffTime("血之疫病")>1~`and~`BeeRune("死亡符文")<1~`and~`BeeRune("鲜血符文")>0~`then~`~`~`~`~`~`~`~`~`BeeRun("鲜血打击")~`~`~`~`~`~`~`~`~`~`~`~`~`end~`~`~`~`~`if~`BeeRune("鲜血符文")>0~`then~`~`~`~`~`~`~`~`~`BeeRun("鲜血打击")~`~`~`~`~`end~`end~`~J--当前目标打断~JBeeRun("/artattack");~`~`local~`Unit="target"~`local~`time~`,~`Castingtime=~`BeeUnitCastSpellTime(Unit);~`if~`BeeUnitCastSpellName(Unit)~`and~`Castingtime~`-~`time~`>0.5~`and~`time~`>0.5~`and~`BeeIsRun("心灵冰冻",Unit)~`then~`~`~`~`~`BeeRun("心灵冰冻",Unit);~`end;^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^SC凋零S传染^t^t^SVariable^T^t^SName^SDK^t^^
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