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[猎人] 335射击猎人牛逼输出

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发表于 2023-12-23 12:03:18 | 显示全部楼层 |阅读模式
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WBE导入版,导入不了小退下再导入

  1. ^1^T^SItems^T^N1^T^SEnabled^N1^SDescription^S當滿足條件時自動施放^SName^S输出^SGUID^N1^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Slocal~`a="target"~Jlocal~`b="player"~Jlocal~`Tbl~`=~`BeeUnitBuffList(a)~Jlocal~`buff~`=~`BeeUnitBuffList(b)~Jlocal~`t~`=~`"灵体,法术反射,自爆,变形术,圣盾术,保护之手,寒冰屏障,威慑,消散,致盲"-----此为判定目标身上BUFF停手~Jlocal~`c~`=~`"阿曼尼战熊,飞行扫帚"-----坐骑名字~J--斩杀~Jif~`~`BeeUnitHealth("target","%")<=20~`and~`BeeSpellCoolDown("杀戮射击")==0~`and~`BeeIsRun("/cast~`杀戮射击")~`~`then~J~`~`~`~`BeeRun("/cast~`杀戮射击")~J~`~`~`~`return~Jend~J--停手~Jif~`BeeStringFind(t,Tbl)~`then~`~J~`~`~`~`return~Jend~J--运行前提~Jif~`BeeStringFind("假死",buff)~`or~`BeeStringFind("点心",buff)~`or~`BeeStringFind("喝水",buff)~`or~`BeeStringFind("进食",buff)~`or~`BeeStringFind("急救",buff)~`then~J~`~`~`~`return~Jend~J--Shift误导~Jif~`IsShiftKeyDown()~`and~`BeeUnitPlayerControlled("focus")~`and~`BeeIsRun("误导","focus")~`then~`~J~`~`~`~`BeeRun("误导","focus")~J~`~`~`~`return~Jend~J--守护~Jif~`not~`BeeStringFind(c,buff)~`and~`(not~`BeeStringFind("蝰蛇守护",buff)~`and~`BeeUnitMana(b,"%")<10)~`~`then~J~`~`~`~`BeeRun("/cast~`蝰蛇守护")~Jend~Jif~`not~`BeeStringFind("龙鹰守护",buff)~`and~`BeeUnitMana(b,"%")>80~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("/cast~`龙鹰守护")~J~`~`~`~`return~Jend~Jif~`not~`BeeStringFind(c,buff)~`and~`not~`BeeStringFind("强击光环",buff)~`then~`~J~`~`~`~`BeeRun("/cast~`强击光环")~J~`~`~`~`return~Jend~J--宠物~Jif~`BeeUnitAffectingCombat()~`and~`BeeUnitHealth("pet","%")<80~`and~`BeeUnitBuff("治疗宠物","pet")<1~`and~`BeeIsRun("/cast~`治疗宠物")~`then~J~`~`~`~`BeeRun("/cast~`治疗宠物")~Jend~J--左alt键,乱射,按一次即可~Jif~`IsLeftAltKeyDown()~`and~`BeeIsRun("/cast~`乱射","nogoal")~`and~`BeePlayerBuffTime("乱射")==-1~`then~J~`~`~`~`CastSpellByName(tostring(GetSpellInfo("乱射"),nil));~J~`~`~`~`if~`SpellIsTargeting()~`then~`~J~`~`~`~`~`~`~`~`CameraOrSelectOrMoveStart()~`~J~`~`~`~`~`~`~`~`CameraOrSelectOrMoveStop()~`~J~`~`~`~`end~`~J~`~`~`~`return;~Jend~Jif~`BeeUnitCastSpellName("player")=="乱射"~`then~J~`~`~`~`return;~Jend~J--回血保命~Jif~`BeeUnitHealth(b,"%")<20~`and~`BeeSpellCoolDown("生命之血")==0~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("生命之血")~Jend~J--自动假死威慑~Jif~`BeeUnitUnitIsPlayer(1)~`and~`BeeSpellCoolDown("假死")==0~`and~`BeeIsRun("/cast~`假死")~`then~J~`~`~`~`BeeRun("/cast~`假死")~J~`~`~`~`return~Jend~Jif~`BeeUnitUnitIsPlayer(1)~`and~`BeeSpellCoolDown("威慑")==0~`and~`BeeIsRun("/cast~`威慑")~`and~`not~`BeeStringFind("假死",buff)~`and~`BeeSpellCD("假死")>0~`then~J~`~`~`~`BeeRun("/cast~`威慑")~Jend~Jif~`BeePlayerBuffTime("威慑")>0~`then~J~`~`~`~`if~`BeeSpellCoolDown("冰冻陷阱")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`冰冻陷阱")~J~`~`~`~`end~Jend~J--近战~Jif~`BeeUnitAffectingCombat()~`and~`BeeRange(a)<=5~`then~J~`~`~`~`if~`BeeSpellCoolDown("摔绊")==0~`and~`BeeTargetDeBuffTime("摔绊")<1~`and~`BeeIsRun("/cast~`摔绊")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`摔绊")~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("摔绊")>0~`then~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("猛禽一击")==0~`and~`BeeIsRun("/cast~`猛禽一击")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`猛禽一击")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("猫鼬撕咬")==0~`and~`BeeIsRun("/cast~`猫鼬撕咬")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`猫鼬撕咬")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("冰冻陷阱")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`冰冻陷阱")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~Jend~J--猎人印记~Jif~`IsLeftAltKeyDown()~`or~`IsShiftKeyDown()~`then~`~J~`~`~`~`return~Jend~Jif~`BeeRange(a)>=5~`and~`BeeUnitAffectingCombat(a)~`then~J~`~`~`~`if~`BeeUnitBuff("猎人印记",a,2,2)<5~`and~`BeeIsRun("/cast~`猎人印记",a)~`and~`UnitHealthMax(a)>30000~`then~`~`~`~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`猎人印记",a)~J~`~`~`~`end~Jend~J--输出~Jif~`IsSpellInRange("毒蛇钉刺",a)==1~`and~`UnitExists(a)~`and~`not~`UnitIsDeadOrGhost(a)~`and~`BeeUnitAffectingCombat(a)~`then~J~`~`~`~`if~`BeeSpellCoolDown("准备就绪")==0~`and~`BeeSpellCD("急速射击")>1~`and~`BeeUnitBuff("急速射击")<2~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`准备就绪")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("急速射击")==0~`and~`UnitHealthMax(a)>300000~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`急速射击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("狂暴")==0~`and~`UnitHealthMax(a)>100000~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`狂暴")~J~`~`~`~`end~J~`~`~`~`if~`(BeeStringFind("英勇",buff)~`or~`BeeStringFind("嗜血",buff))~`and~`BeeSpellCoolDown("狂暴")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`狂暴")~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("毒蛇钉刺")<2~`and~`not~`BeeStringFind("蝰蛇钉刺",Tbl)~`then~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`毒蛇钉刺",a)~J~`~`~`~`~`~`~`~`BeeUnitCastSpellDelay("毒蛇钉刺",0.9)~J~`~`~`~`~`~`~`~`return~J~`~`~`~`end~J~`~`~`~`if~`BeeUnitCastSpellName("player")=="稳固射击"~`then~J~`~`~`~`~`~`~`~`return~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("瞄准射击")==0~`and~`BeeIsRun("/cast~`瞄准射击")~`and~`BeeSpellCD("奇美拉射击")>0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`瞄准射击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("奇美拉射击")==0~`and~`BeeIsRun("/cast~`奇美拉射击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`奇美拉射击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("奥术射击")==0~`and~`BeeIsRun("/cast~`奥术射击")~`and~`BeeSpellCD("瞄准射击")>0~`and~`BeeSpellCD("奇美拉射击")>0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`奥术射击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCD("瞄准射击")>0~`and~`BeeSpellCD("奇美拉射击")>0~`and~`BeeIsRun("/cast~`稳固射击")~`~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`稳固射击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("杀戮命令")==0~`and~`BeeIsRun("/cast~`杀戮命令")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`杀戮命令")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("沉默射击")==0~`and~`BeeIsRun("/cast~`沉默射击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`沉默射击")~J~`~`~`~`end~Jend~`~`^t^N2^T^SGUID^N2^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`jineng=~`"神圣之火,暗影新星,愤怒,火球术,奥术飞弹,生命吸取,恐惧,圣光术,快速治疗,强效治疗术,神圣新星,治疗之触,愈合,飓风,治疗波,献祭,滋养,次级治疗波,苦修,变形术,圣光闪现,黑暗契约,烈焰风暴,寒冰箭,震爆,混乱之箭,治疗链,暴风雪,火焰之雨,炎爆术,圣光术,恐惧术,灵魂震击,治疗之触,愈合,地狱烈焰,飓风,次级治疗波,苦修,变形术,烈焰风暴,混乱之箭"~Jlocal~`j~`=~`BeeStringFind(jineng,BeeUnitCastSpellName(Unit))~Jlocal~`Unit="target"~Jlocal~`time~`,~`Castingtime=~`BeeUnitCastSpellTime(Unit);~J~Jif~`IsSpellInRange("毒蛇钉刺",a)==1~`and~`UnitExists(Unit)~`and~`not~`UnitIsDeadOrGhost(Unit)~`and~`BeeUnitAffectingCombat(Unit)~`then~J~`~`~`~`if~`j~`and~`Castingtime~`-~`time~`>1~`and~`time~`>1~`then~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("沉默射击")==0~`and~`BeeIsRun("/cast~`沉默射击")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`沉默射击")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("准备就绪")==0~`and~`BeeSpellCD("沉默射击")>0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`准备就绪")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`j~`and~`Castingtime~`-~`time~`>1~`and~`time~`>1~`and~`BeeSpellCD("奥术洪流")==0~`and~`BeeRange(Unit)<=8~`and~`BeeSpellCD("沉默射击")>0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`奥术洪流")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`j~`and~`Castingtime~`-~`time~`>1~`and~`time~`>1~`and~`BeeSpellCD("雷霆践踏")==0~`and~`BeeRange(Unit)<=8~`and~`BeeSpellCD("奥术洪流")>0~`and~`BeeSpellCD("沉默射击")>0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`雷霆践踏")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~Jend~J^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S打断^t^t^SVariable^T^t^SName^S射击猎人^t^^
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