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[骑士] 奶骑80级循环魔蜂

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发表于 2023-12-23 12:19:59 | 显示全部楼层 |阅读模式
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^1^T^SItems^T^N1^T^SGUID^N11^SName^S王者祝福^SScript^S--自动判断party还是raid~J--[[~J~`and~`BeeRange(unit)<=40~`and~`~`BeeUnitBuff("强效王者祝福",unit)<10~`and~`BeeUnitBuff("王者祝福",unit)<10~J--]]~Jlocal~`grouptype=""~Jif~`GetNumRaidMembers()>0~`then~J~`~`~`~`grouptype="raid"~J~`~`~`~`local~`dwz=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`~`BeeUnitBuff("强效王者祝福",unit,2,1)<10~`and~`BeeUnitBuff("王者祝福",unit,2,1)<10~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~J~`~`~`~`if~`dwz~`and~`UnitExists(dwz)~`and~`BeeRange(dwz)<=40~`and~`BeeIsRun("强效王者祝福",dwz)~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("强效王者祝福",dwz);~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jelse~J~`~`~`~`grouptype="party"~J~`~`~`~`local~`wz=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeUnitBuff("强效王者祝福",unit,2,1)<10~`and~`BeeUnitBuff("王者祝福",unit,2,1)<10~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~J~`~`~`~`if~`wz~`and~`UnitExists(wz)~`and~`BeeRange(wz)<=40~`and~`BeeIsRun("王者祝福",wz)~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("王者祝福",wz);~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jend;~J^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N2^T^SGUID^N1^SDescription^S當滿足條件時自動施放^SName^S智慧祝福^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^S--自动判断party还是raid~J--[[~J牧师、萨满祭司、法师、术士、德鲁伊、圣骑士、猎人~J--]]~Jlocal~`grouptype=""~Jif~`GetNumRaidMembers()>0~Jthen~J~`~`~`~`grouptype="raid"~J~`~`~`~`local~`dwz=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`~`BeeUnitBuff("强效智慧祝福",unit,2,1)<10~`and~`BeeUnitBuff("智慧祝福",unit,2,1)<10~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)~`and~`(BeeUnitClassBase(unit)=="牧师"~`or~`BeeUnitClassBase(unit)=="萨满祭司"~`or~`BeeUnitClassBase(unit)=="法师"~`or~`BeeUnitClassBase(unit)=="术士"~`or~`BeeUnitClassBase(unit)=="德鲁伊"~`~`or~`BeeUnitClassBase(unit)=="圣骑士"~`or~`BeeUnitClassBase(unit)=="猎人")',"BeeUnitHealth(unit)",grouptype)~J~`~`~`~`if~`dwz~`and~`UnitExists(dwz)~`and~`BeeRange(dwz)<=40~`and~`BeeIsRun("强效智慧祝福",dwz)~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("强效智慧祝福",dwz);~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jelse~J~`~`~`~`grouptype="party"~J~`~`~`~`local~`wz=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeUnitBuff("强效智慧祝福",unit,2,1)<10~`and~`BeeUnitBuff("智慧祝福",unit,2,1)<10~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)~`and~`(BeeUnitClassBase(unit)=="牧师"~`or~`BeeUnitClassBase(unit)=="萨满祭司"~`or~`BeeUnitClassBase(unit)=="法师"~`or~`BeeUnitClassBase(unit)=="术士"~`or~`BeeUnitClassBase(unit)=="德鲁伊"~`~`or~`~`BeeUnitClassBase(unit)=="圣骑士"~`or~`BeeUnitClassBase(unit)=="猎人")',"BeeUnitHealth(unit)",grouptype)~J~`~`~`~`if~`wz~`and~`UnitExists(wz)~`and~`BeeRange(wz)<=40~`and~`BeeIsRun("智慧祝福",wz)~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("智慧祝福",wz);~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jend;~J^t^N3^T^SGUID^N2^SDescription^S當滿足條件時自動施放^SName^S力量祝福^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^S--[[~J圣骑士、战士、死亡骑士、潜行者、猎人"~J--]]~J--自动判断party还是raid~Jlocal~`grouptype=""~Jif~`GetNumRaidMembers()>0~Jthen~J~`~`~`~`grouptype="raid"~J~`~`~`~`local~`dwz=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`~`BeeUnitBuff("强效力量祝福",unit,2,1)<10~`and~`BeeUnitBuff("力量祝福",unit,2,1)<10~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)~`and~`(BeeUnitClassBase(unit)=="战士"~`or~`BeeUnitClassBase(unit)=="死亡骑士"~`or~`BeeUnitClassBase(unit)=="潜行者"~`or~`BeeUnitClassBase(unit)=="猎人"~`or~`BeeUnitClassBase(unit)=="圣骑士")',"BeeUnitHealth(unit)",grouptype)~J~`~`~`~`if~`dwz~`and~`UnitExists(dwz)~`and~`BeeRange(dwz)<=40~`and~`BeeIsRun("强效力量祝福",dwz)~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("强效力量祝福",dwz);~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jelse~J~`~`~`~`grouptype="party"~J~`~`~`~`local~`wz=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`~`BeeUnitBuff("强效力量祝福",unit,2,1)<10~`and~`BeeUnitBuff("力量祝福",unit,2,1)<10~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)~`and~`(BeeUnitClassBase(unit)=="战士"~`or~`BeeUnitClassBase(unit)=="死亡骑士"~`or~`BeeUnitClassBase(unit)=="潜行者"~`or~`BeeUnitClassBase(unit)=="猎人"~`or~`BeeUnitClassBase(unit)=="圣骑士")',"BeeUnitHealth(unit)",grouptype)~J~`~`~`~`if~`wz~`and~`UnitExists(wz)~`and~`BeeRange(wz)<=40~`and~`BeeIsRun("力量祝福",wz)~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("力量祝福",wz);~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jend;~J^t^N4^T^SEnabled^N1^SName^S插入技能^SGUID^N3^SDescription^S當滿足條件時自動施放^SScript^Sif~`BeeCastSpellFast()~`then~`return;end^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SCD^N0.3^t^N5^T^SGUID^N4^SDescription^S當滿足條件時自動施放^SEnabled^N1^SName^SNQ恳求圣印道标^SCD^N0.3^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^S--恳求~Jif~`BeeUnitMana("Player","%")<75~`and~`BeeSpellCD("神圣恳求")==0~`~`~`~Jthen~J~`~`~`~`BeeRun("神圣恳求");~J~`~`~`~`return;~Jend;~J--智慧圣印~Jif~`not~`UnitIsDeadOrGhost("player")~`and~`BeePlayerBuffTime("智慧圣印")<0~`and~`not~`BeeUnitCastSpellName("player")~`and~`BeeIsRun("/cast~`智慧圣印")~`then~`~J~`~`~`~`BeeRun("/cast~`智慧圣印");~J~`~`~`~`return;~Jend;~J--焦点道标~Jif~`UnitExists("focus")==1~`and~`BeeRange("focus")<=60~`and~`not~`UnitIsDeadOrGhost("focus")~`and~`BeeUnitBuffTime("圣光道标","focus")<1~`and~`BeeIsRun("圣光道标","focus")~Jthen~`~`BeeRun("圣光道标","focus");~J~`~`~`~`return;~Jend;~J--食物~Jif~`~`not~`UnitIsDeadOrGhost("player")~`and~`BeeUnitBuffTime("充分进食","player")<1~`and~`BeeIsRun("龙鳞鱼片")~Jthen~`~`BeeRun("龙鳞鱼片");~J~`~`~`~`return;~Jend;^t^N6^T^SGUID^N8^SScript^S--焦点盾~Jif~`UnitExists("focus")==1~`and~`BeeRange("target")<=60~`and~`not~`UnitIsDeadOrGhost("focus")~`and~`BeeUnitBuffTime("圣洁护盾","focus")<1~`and~`BeeIsRun("圣洁护盾","focus")~Jthen~`~`BeeRun("圣洁护盾","focus");~J~`~`~`~`return;~Jend;^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S焦点护盾^t^N7^T^SEnabled^N1^SDescription^S當滿足條件時自動施放^SScript^S--目标审判~`~Jif~`UnitExists("target")~`and~`UnitCanAttack("player","target")~Jthen~J~`~`~`~`if~`BeeUnitBuff("圣光审判","target",0,0)<1~`and~`BeeRange("target")<=40~`and~`BeeUnitAffectingCombat()~`and~`BeeSpellCD("圣光审判")==0~`~`and~`BeeIsRun("圣光审判","target")~`~`~`~`~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("圣光审判","target");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jelseif~`UnitExists("target")~`and~`UnitExists("targettarget")~`and~`~JUnitCanAssist("player","target")~`and~`UnitCanAttack("player","targettarget")~Jthen~J~`~`~`~`if~`BeeUnitBuff("圣光审判","targettarget",0,0)<1~`and~`BeeRange("targettarget")<=40~`and~`BeeUnitAffectingCombat()~`and~`BeeSpellCD("圣光审判")==0~`and~`BeeIsRun("圣光审判","targettarget")~`~`~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("圣光审判","targettarget");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~Jelseif~`not~`UnitExists("target")~`and~`UnitExists("focus")~`and~`UnitCanAttack("player","focus")~Jthen~J~`~`~`~`if~`BeeUnitBuff("圣光审判","focus",0,0)<1~`and~`BeeRange("focus")<=40~`and~`BeeUnitAffectingCombat()~`and~`BeeSpellCD("圣光审判")==0~`and~`BeeIsRun("圣光审判","focus")~`~`~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("圣光审判","focus");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jelseif~`not~`UnitExists("target")~`~`and~`~`UnitExists("focus")~`~`and~`UnitExists("focustarget")~`and~`UnitCanAssist("player","focus")~`and~`UnitCanAttack("player","focustarget")~Jthen~J~`~`~`~`if~`BeeUnitBuff("圣光审判","focustarget",0,0)<1~`and~`BeeRange("focustarget")<=40~`and~`BeeUnitAffectingCombat()~`and~`BeeSpellCD("圣光审判")==0~`and~`BeeIsRun("圣光审判","focustarget")~`~`~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("圣光审判","focustarget");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jend;^SGUID^N6^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S审判(好了就用)^t^N8^T^SGUID^N9^SDescription^S當滿足條件時自動施放^SScript^S--目标审判~`~Jif~`UnitExists("target")~`and~`UnitCanAttack("player","target")~Jthen~J~`~`~`~`if~`BeeUnitBuff("纯洁审判","player",0,0)<1~`and~`BeeRange("target")<=40~`and~`BeeUnitAffectingCombat()~`and~`BeeSpellCD("圣光审判")==0~`~`and~`BeeIsRun("圣光审判","target")~`~`~`~`~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("圣光审判","target");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jelseif~`UnitExists("target")~`and~`UnitExists("targettarget")~`and~`~JUnitCanAssist("player","target")~`and~`UnitCanAttack("player","targettarget")~Jthen~J~`~`~`~`if~`BeeUnitBuff("纯洁审判","player",0,0)<1~`and~`BeeRange("targettarget")<=40~`and~`BeeUnitAffectingCombat()~`and~`BeeSpellCD("圣光审判")==0~`and~`BeeIsRun("圣光审判","targettarget")~`~`~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("圣光审判","targettarget");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~Jelseif~`not~`UnitExists("target")~`and~`UnitExists("focus")~`and~`UnitCanAttack("player","focus")~Jthen~J~`~`~`~`if~`BeeUnitBuff("圣光审判","focus",0,0)<1~`and~`BeeRange("focus")<=40~`and~`BeeUnitAffectingCombat()~`and~`BeeSpellCD("圣光审判")==0~`and~`BeeIsRun("圣光审判","focus")~`~`~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("圣光审判","focus");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jelseif~`not~`UnitExists("target")~`~`and~`~`UnitExists("focus")~`~`and~`UnitExists("focustarget")~`and~`UnitCanAssist("player","focus")~`and~`UnitCanAttack("player","focustarget")~Jthen~J~`~`~`~`if~`BeeUnitBuff("纯洁审判","player",0,0)<1~`and~`BeeRange("focustarget")<=40~`and~`BeeUnitAffectingCombat()~`and~`BeeSpellCD("圣光审判")==0~`and~`BeeIsRun("圣光审判","focustarget")~`~`~J~`~`~`~`then~J~`~`~`~`~`~`~`~`BeeRun("圣光审判","focustarget");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jend;^SName^S审判(保BUFF)^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SCD^N0.3^t^N9^T^SGUID^N5^SScript^S--自动驱散~Jgrouptype="";~Jif~`GetNumRaidMembers()>0~`~Jthen~`~`~J~`~`~`~`grouptype="raid"~`~Jelse~`~`~J~`~`~`~`grouptype="party"~`~Jend~Jlocal~`n,qusan~`=~`BeeGroupCountScript('BeeRange(unit)<=40~`and~`~`BeeIsRun("清洁术",unit)',"BeeUnitBuffInfo(unit,2,'Poison,Curse',0)>0~`~`or~`BeeUnitBuffInfo(unit,2,'Magic,Disease,Poison',0)>0~`and~`not~`UnitIsDeadOrGhost(unit)~`and~`BeeUnitBuff('清洁术',unit,2,1)<1~`"~`,grouptype)~`~Jif~`n>0~`and~`BeeIsRun("清洁术",qusan)~`~Jthen~`~J~`~`~`~`BeeRun("清洁术",qusan);~J~`~`~`~`return;~Jend^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S驱散^t^N10^T^SGUID^N12^SName^S保命^SEnabled^N1^SDescription^S當滿足條件時自動施放^SScript^S--保命~J--[[无敌>圣疗>保护>圣佑,总有一个好的,不然就等死~J--]]~Jif~`BeePlayerDeBuffTime("自律")~`<~`1~`and~`BeeSpellCD("复仇之怒")<90~`and~`BeeUnitHealth("player","%")<20~`and~`BeeSpellCoolDown("圣盾术")==0~Jthen~J~`~`~`~`BeeRun("/cast~`圣盾术");~Jend;~Jif~`BeePlayerDeBuffTime("自律")~`<~`1~`and~`~`BeeSpellCD("复仇之怒")<90~`and~`BeeUnitHealth("player","%")<20~`and~`~`BeeSpellCoolDown("圣盾术")>0~`and~`BeeSpellCoolDown("圣疗术")==0~`~Jthen~J~`~`~`~`BeeRun("/cast~`圣疗术");~Jend;~Jif~`BeePlayerDeBuffTime("自律")~`<~`1~`and~`~`BeeSpellCD("复仇之怒")<90~`and~`BeeUnitHealth("player","%")<20~`and~`~`BeeSpellCoolDown("圣盾术")>0~`and~`BeeSpellCoolDown("圣疗术")>0~`and~`BeeSpellCoolDown("保护之手")==0~Jthen~J~`~`~`~`BeeRun("/cast~`保护之手");~Jend;~Jif~`BeePlayerDeBuffTime("自律")~`<~`1~`and~`~`BeeSpellCD("复仇之怒")<90~`and~`BeeUnitHealth("player","%")<20~`and~`~`BeeSpellCoolDown("圣盾术")>0~`and~`BeeSpellCoolDown("圣疗术")>0~`and~`BeeSpellCoolDown("保护之手")>0~`and~`BeeSpellCoolDown("圣佑术")==0~Jthen~J~`~`~`~`BeeRun("/cast~`圣佑术");~Jend;^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SCD^N0.3^t^N11^T^SGUID^N7^SDescription^S當滿足條件時自動施放^SCD^N0.5^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`fc~`=~`BeeUnitBuffList("focus")~J----褐色马换为某些私服魔改的坐骑buf。~Jif~`BeeCastSpellFast()~`then~`return;end~Jif~`UnitName("focus")~`and~`((BeeRange("focus")<=40~`and~`BeeRange("focus")>=25)~`and~`not~`BeeUnitIsFollow())~`then~J~`~`~`~`FollowUnit("focus");~Jend^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S焦点跟随^t^N12^T^SEnabled^B^SName^S奶骑治疗^SGUID^N16^SDescription^S當滿足條件時自動施放^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--是否是团队~Jgrouptype=""~Jif~`GetNumRaidMembers()>0~`then~J~`~`~`~`grouptype="raid"~Jelse~J~`~`~`~`grouptype="party"~Jend~J--保命~Jif~`IsEquippableItem("邪能治疗石")~`and~`BeeUnitHealth("player","%")<25~`and~`GetItemCooldown("邪能治疗石")==0~`then~J~`~`~`~`BeeRun("/cast~`邪能治疗石","player");~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth("player","%")<25~`and~`GetItemCooldown("圣盾术")==0~`and~`BeeUnitBuff("自律","player")<1~`then~J~`~`~`~`BeeRun("/cast~`圣盾术","player");~J~`~`~`~`return;~Jend~J~J--团队急救加血~Jlocal~`SL=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeSpellCD("圣疗术")<=0~`and~`BeeUnitBuff("自律",unit)<1~`and~`BeeIsRun("圣疗术",unit)~`and~`BeeUnitHealth(unit,"%")<20~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`SL~`and~`BeeIsRun("圣疗术",SL)~`~Jthen~J~`~`~`~`BeeRun("圣疗术",SL)~J~`~`~`~`return;~`~Jend~Jlocal~`ZJ=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeSpellCD("神圣震击")<=0~`and~`BeeIsRun("神圣震击",unit)~`and~`BeeUnitHealth(unit,"%")<30~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`ZJ~`and~`BeeIsRun("神圣震击",ZJ)~`~Jthen~`~J~`~`~`~`BeeRun("神圣震击",ZJ)~J~`~`~`~`return;~`~Jend~Jlocal~`SGS=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("圣光术",unit)~`and~`BeeUnitHealth(unit,nil,1)>7000~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`SGS~`and~`BeeIsRun("圣光术",SGS)~`~Jthen~`~J~`~`~`~`BeeRun("圣光术",SGS)~J~`~`~`~`return;~`~Jend~Jlocal~`SGSX=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("圣光闪现",unit)~`and~`BeeUnitHealth(unit,nil,1)>2000~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`SGSX~`and~`BeeIsRun("圣光闪现",SGSX)~`~Jthen~`~J~`~`~`~`BeeRun("圣光闪现",SGSX)~J~`~`~`~`return;~`~Jend^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SCD^N0.3^t^t^SVariable^T^t^SName^S奶骑^t^^
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