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[牧师] 335戒律牧单刷团刷 无脑盾 魔蜂

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发表于 2023-12-23 12:50:55 | 显示全部楼层 |阅读模式
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天赋如图 也就是常规的天赋食用方法:团刷是只添加了祷言 如果不需要可以不勾选  然后戒律牧自动是优先上盾 然后有盾或者DEBUFF用快速治疗 低血量用苦修
无脑套盾就是  不判断血量 只判断BUFF和BUDEFF套盾(自己注意蓝)
其他的看个人需要  治疗量各方面很足

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导入版!导入不来小退下再导入!
  1. ^1^T^SItems^T^N1^T^SGUID^N3^SScript^Sif~`BeeCastSpellFast()~`then~`return;end^SName^S插入技能^SEnabled^N1^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N2^T^SGUID^N4^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--是否是团队~Jgrouptype=""~Jif~`GetNumRaidMembers()>0~`then~J~`~`~`~`grouptype="raid"~Jelse~J~`~`~`~`grouptype="party"~Jend~Jlocal~`n,ZLDY~`=~`BeeGroupCountScript('BeeRange(unit)<=40~`and~`BeeIsRun("治疗祷言",unit)',"BeeUnitHealth(unit,'%')<70~`~`and~`not~`UnitIsDeadOrGhost(unit)",grouptype)~Jif~`n~`>=5~`and~`BeeIsRun("治疗祷言",YXCZ)~`~Jthen~`~J~`~`~`~`BeeRun("治疗祷言",YXCZ);~J~`~`~`~`return;~Jend~Jlocal~`n,NL~`=~`BeeGroupCountScript('BeeRange(unit)<=40~`and~`BeeSpellCD("能量灌注")==0~`and~`~`BeeIsRun("能量灌注","player")',"BeeUnitHealth(unit,'%')<85~`~`and~`not~`UnitIsDeadOrGhost(unit)",grouptype)~Jif~`n~`>=5~`and~`BeeIsRun("能量灌注",NL)~`~Jthen~`~J~`~`~`~`BeeRun("能量灌注",NL);~J~`~`~`~`return;~Jend^SEnabled^N1^SCD^N0.3^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S团刷^t^N3^T^SEnabled^N1^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`fc~`=~`BeeUnitBuffList("focus")~J----褐色马换为某些私服魔改的坐骑buf。~Jif~`BeeCastSpellFast()~`then~`return;end~Jif~`UnitName("focus")~`and~`((BeeRange("focus")<=40~`and~`BeeRange("focus")>=15)~`and~`not~`BeeUnitIsFollow())~`then~J~`~`~`~`FollowUnit("focus");~Jend^SGUID^N8^SDescription^S當滿足條件時自動施放^SCD^N0.5^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S焦点跟随^t^N4^T^SEnabled^N1^SName^S愈合压制焦点^SGUID^N6^SCD^N0.3^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^S--恳求~Jif~`BeeUnitMana("Player","%",1)>20~`and~`BeeSpellCD("神圣恳求")==0~`~`~`~Jthen~J~`~`~`~`BeeRun("神圣恳求");~J~`~`~`~`return;~Jend;~J--焦点道标~Jif~`UnitExists("focus")==1~`and~`BeeRange("focus")<=40~`and~`not~`UnitIsDeadOrGhost("focus")~`and~`BeeSpellCD("痛苦压制")==0~`and~`BeeUnitHealth(focus,"%")<40~`~`and~`BeeUnitBuffTime("痛苦压制","focus")<1~`and~`BeeIsRun("痛苦压制","focus")~Jthen~`~`BeeRun("痛苦压制","focus");~J~`~`~`~`return;~Jend;~Jif~`UnitExists("focus")==1~`and~`BeeRange("focus")<=40~`and~`not~`UnitIsDeadOrGhost("focus")~`and~`BeeSpellCD("愈合祷言")==0~`and~`BeeUnitHealth(focus,"%")>65~`and~`BeeUnitBuffTime("愈合祷言","focus")<1~`and~`BeeIsRun("愈合祷言","focus")~Jthen~`~`BeeRun("愈合祷言","focus");~J~`~`~`~`return;~Jend;~J^t^N5^T^SGUID^N7^SName^S自动驱散^SCD^N0.3^SScript^S--自动驱散~Jgrouptype="";~Jif~`GetNumRaidMembers()>0~`~Jthen~`~`~J~`~`~`~`grouptype="raid"~`~Jelse~`~`~J~`~`~`~`grouptype="party"~`~Jend~Jlocal~`n,qusan~`=~`BeeGroupCountScript('BeeRange(unit)<=40~`and~`~`BeeIsRun("驱散魔法",unit)',"BeeUnitBuffInfo(unit,2,'Poison,Curse',0)>0~`~`or~`BeeUnitBuffInfo(unit,2,'Magic,Disease,Poison',0)>0~`and~`not~`UnitIsDeadOrGhost(unit)~`and~`BeeUnitBuff('驱散魔法',unit,2,1)<1~`"~`,grouptype)~`~Jif~`n>0~`and~`BeeIsRun("驱散魔法",qusan)~`~Jthen~`~J~`~`~`~`BeeRun("驱散魔法",qusan);~J~`~`~`~`return;~Jend^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N6^T^SGUID^N2^SName^S暗牧^SCD^N0.5^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^S~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`bysc~`=~`"圣盾术,保护之手,寒冰屏障,威慑,消散,致盲,旋风,暗影斗篷,法术反射"~Jlocal~`NeedBreak~`=~`"愤怒,星火术,火球术,奥术冲击,奥术飞弹,闪电箭,生命吸取,恐惧,圣光术,快速治疗,强效治疗术,神圣新星,治疗之触,愈合,治疗波,滋养,苦修,变形术,寒冰箭,心灵震爆,混乱之箭,治疗链,烧尽,旋风,根须缠绕"~Jlocal~`bykj~`=~`"激怒,狂暴"~Jlocal~`xyqs~`=~`"圣盾术,保护之手,寒冰屏障"~J--插入技能~Jif~`BeeCastSpellFast()~`then~`return;end~J--buff~Jif~`not~`UnitIsDeadOrGhost("player")~`then~J~`~`~`~`if~`not~`BeeStringFind("暗影形态",buff)~`and~`notBeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`暗影形态");~J~`~`~`~`~`~`~`~`BeeUnitCastSpellDelay("暗影形态",2);~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeStringFind("真言术:盾",buff)~`and~`BeePlayerDeBuffTime("虚弱灵魂")<0~`and~`((BeeUnitUnitIsPlayer(1)~`and~`BeeUnitHealth("player","%")<80)or~`not~`BeeUnitAffectingCombat())~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`真言术:盾","player")~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeUnitAffectingCombat()~`and~`not~`UnitExists("target")~`then~J~`~`~`~`~`~`~`~`if~`not~`BeeStringFind("真言术:韧",buff)~`and~`not~`BeeStringFind("坚韧祷言",buff)~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`真言术:韧")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`not~`BeeStringFind("神圣之灵",buff)~`and~`not~`BeeStringFind("精神祷言",buff)then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`神圣之灵")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeePlayerBuffTime("心灵之火")<=1~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`心灵之火")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeePlayerBuffTime("吸血鬼的拥抱")<=1~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`吸血鬼的拥抱")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~Jend~J--保命回蓝~Jif~`BeeUnitAffectingCombat()~`and~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`then~J~`~`~`~`if~`BeeUnitHealth("player","%")<30~`or~`BeeUnitMana("player","%")<20~`and~`BeeSpellCoolDown("消散")==0~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`消散")~J~`~`~`~`end~J~`~`~`~`if~`BeeUnitHealth("player","%")>50~`and~`BeeUnitMana("player","%")<10~`and~`BeeSpellCD("消散")>0~`and~`not~`BeeStringFind("消散",buff)~`and~`BeeSpellCoolDown("暗影恶魔")==0~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`暗影恶魔","target")~J~`~`~`~`end~Jend~J--灭破羊~Jlocal~`Unit="target"~Jlocal~`time~`,~`Castingtime=BeeUnitCastSpellTime(Unit);~Jif~`BeeUnitCastSpellName(Unit)=="变形术"~`and~`Castingtime~`-~`time~`>0.8~`and~`time~`>0.3~`and~`BeeIsRun("暗言术:灭",Unit)then~J~`~`~`~`BeeRun("暗言术:灭",Unit);~J~`~`~`~`return;~Jend~J--秒驱散不打断~Jif~`BeeStringFind(xyqs,Tbl)~`then~J~`~`~`~`if~`BeeIsRun("/cast~`群体驱散","nogoal")~`and~`BeePlayerBuffTime("群体驱散")==-1~`then~J~`~`~`~`~`~`~`~`CastSpellByName(tostring(GetSpellInfo("群体驱散"),nil));end~J~`~`~`~`if~`SpellIsTargeting()~`then~`CameraOrSelectOrMoveStart()~`CameraOrSelectOrMoveStop()end~J~`~`~`~`return;~Jend~Jif~`BeeUnitCastSpellName("player")=="群体驱散"~`then~`return;end~J--打断控制输出~Jif~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`and~`IsSpellInRange("暗言术:痛","target")==1~`and~`not~`BeeStringFind(bysc,Tbl)~`and(BeeUnitHealth("target","%")>10~`or~`BeeSpellCD("暗言术:灭")>0)then~J~`~`~`~`if~`BeeUnitUnitIsPlayer(1)~`and~`BeeRange("target")<8~`and~`not~`BeeStringFind(bykj,Tbl)~`then~J~`~`~`~`~`~`~`~`if~`BeeSpellCD("心灵尖啸")>0~`and~`BeeTargetDeBuffTime("心灵尖啸")<0~`and~`BeeSpellCoolDown("心灵惊骇")==0~`and~`BeeUnitHealth("player","%")<40~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`心灵惊骇")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("心灵尖啸")==0~`and~`not~`BeeStringFind("恐惧",Tbl)then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`心灵尖啸")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~J~`~`~`~`if~`BeeStringFind(NeedBreak,BeeUnitCastSpellName())~`then~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("沉默")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`沉默","target");~J~`~`~`~`~`~`~`~`~`~`~`~`return~`0;~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("噬灵疫病")<=1~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`噬灵疫病","target")~J~`~`~`~`~`~`~`~`return~`0;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("暗言术:痛")<=1~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`暗言术:痛","target")~J~`~`~`~`~`~`~`~`return~`true;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("吸血鬼之触")<2~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`吸血鬼之触","target");~J~`~`~`~`~`~`~`~`BeeUnitCastSpellDelay("吸血鬼之触",0.9);~J~`~`~`~`~`~`~`~`return~`0;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("吸血鬼之触")>12~`and~`BeeUnitCastSpellName("player")=="吸血鬼之触"~`then~J~`~`~`~`~`~`~`~`BeeRun("/stopcasting");~J~`~`~`~`~`~`~`~`return~`0;~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("心灵震爆")==0~`and~`BeeTargetDeBuffTime("暗言术:痛")>0~`and~`BeeTargetDeBuffTime("噬灵疫病")>0~`and~`BeeTargetDeBuffTime("吸血鬼之触")>0~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`心灵震爆")~J~`~`~`~`~`~`~`~`return~`0;~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeStringFind("精神鞭笞",Tbl)~`and~`BeeTargetDeBuffTime("暗言术:痛")>0~`and~`BeeTargetDeBuffTime("噬灵疫病")>0~`and~`BeeTargetDeBuffTime("吸血鬼之触")>0~`and~`(BeeSpellCD("心灵震爆")>0~`or~`BeeUnitHealth("target","%")<40)~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`精神鞭笞","target")~J~`~`~`~`~`~`~`~`return~`0;~J~`~`~`~`end~Jend^t^N7^T^SEnabled^N1^SCD^N0.5^SGUID^N5^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--是否是团队~Jgrouptype=""~Jif~`GetNumRaidMembers()>0~`then~J~`~`~`~`grouptype="raid"~Jelse~J~`~`~`~`grouptype="party"~Jend~J--保命~Jif~`IsEquippableItem("邪能治疗石")~`and~`BeeUnitHealth("player","%")<25~`and~`GetItemCooldown("邪能治疗石")==0~`then~J~`~`~`~`BeeRun("/cast~`邪能治疗石","player");~J~`~`~`~`return;~Jend~J~`~`~`~`~`~`~`~`if~`BeePlayerBuffTime("心灵之火")<=1~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`心灵之火")~J~`~`~`~`~`~`~`~`end~J--团队急救加血~Jlocal~`TD=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("真言术:盾",unit)~`and~`BeeUnitHealth(unit,"%")<90~`and~`BeeUnitBuff("虚弱灵魂",unit)<1~`and~`BeeUnitBuff("真言术:盾",unit)<1~`~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`TD~`and~`BeeIsRun("真言术:盾",TD)~`~Jthen~`~J~`~`~`~`BeeRun("真言术:盾",TD)~J~`~`~`~`return;~`~Jend~Jlocal~`KX~`=~`BeeGroupMinScript('BeeSpellCD("苦修")<=0~`~`and~`BeeUnitHealth(unit,"%")<=40~`and~`not~`UnitIsDeadOrGhost(unit)~`and~`BeeIsRun("苦修",unit,1)',"BeeUnitHealth(unit,'%')",grouptype)~Jif~`~`KX~`and~`~`BeeUnitBuff("苦修",KX)~Jthen~`~J~`~`~`~`BeeRun("苦修",KX);~J~`~`~`~`return;~Jend~Jlocal~`LJ~`=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("联结治疗",unit)~`and~`BeeUnitHealth(unit,"%")<70~`and~`BeeUnitHealth("player","%")<70~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`LJ~`and~`BeeIsRun("联结治疗",LJ)~`~Jthen~`~J~`~`~`~`BeeRun("联结治疗",LJ)~J~`~`~`~`return;~`~Jend~Jlocal~`QX=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("强效治疗术",unit)~`and~`BeeUnitBuffTime("争分夺秒~`","playe")>1~`~`and~`BeeUnitHealth(unit,"%")<50~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`QX~`and~`BeeIsRun("强效治疗术",QX)~`~Jthen~`~J~`~`~`~`BeeRun("强效治疗术",QX)~J~`~`~`~`return;~`~Jend~Jlocal~`KS=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("快速治疗",unit)~`and~`(BeeUnitBuff("虚弱灵魂",unit)>1~`or~`BeeUnitBuff("真言术:盾",unit)>1)~`and~`BeeUnitHealth(unit,"%")<60~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`KS~`and~`BeeIsRun("快速治疗",KS)~`~Jthen~`~J~`~`~`~`BeeRun("快速治疗",KS)~J~`~`~`~`return;~`~Jend^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S戒律牧自动^t^N8^T^SGUID^N9^SCD^N0.1^SDescription^S當滿足條件時自動施放^SName^S全团套盾^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--是否是团队~Jgrouptype=""~Jif~`GetNumRaidMembers()>0~`then~J~`~`~`~`grouptype="raid"~Jelse~J~`~`~`~`grouptype="party"~Jend~J--保命~Jif~`IsEquippableItem("极效治疗石")~`and~`BeeUnitHealth("player","%")<25~`and~`GetItemCooldown("极效治疗石")==0~`then~J~`~`~`~`BeeRun("/cast~`极效治疗石","player");~J~`~`~`~`return;~Jend~J~J--团队急救加血~Jlocal~`TD=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("真言术:盾",unit)~`and~`BeeUnitBuff("虚弱灵魂",unit)<1~`and~`BeeUnitBuff("真言术:盾",unit)<1~`~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`TD~`and~`BeeIsRun("真言术:盾",TD)~`~Jthen~`~J~`~`~`~`BeeRun("真言术:盾",TD)~J~`~`~`~`return;~`~Jend~Jlocal~`KS=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("快速治疗",unit)~`and~`(BeeUnitBuff("虚弱灵魂",unit)>1~`or~`BeeUnitBuff("真言术:盾",unit)>1)~`and~`BeeUnitHealth(unit,"%")<50~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`KS~`and~`BeeIsRun("快速治疗",KS)~`~Jthen~`~J~`~`~`~`BeeRun("快速治疗",KS)~J~`~`~`~`return;~`~Jend^t^t^SVariable^T^t^SName^S牧师^t^^
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